[gd_resource type="TileSet" load_steps=3 format=1] [ext_resource path="res://fog.png" type="Texture" id=1] [ext_resource path="res://floor.png" type="Texture" id=2] [resource] 0/name = "fog opaque" 0/texture = ExtResource( 1 ) 0/tex_offset = Vector2( -48, -48 ) 0/region = Rect2( 0, 0, 144, 144 ) 0/occluder_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shape_offset = Vector2( 0, 0 ) 0/shapes = [ ] 1/name = "fog transparent" 1/texture = ExtResource( 1 ) 1/tex_offset = Vector2( -48, -48 ) 1/region = Rect2( 144, 0, 144, 144 ) 1/occluder_offset = Vector2( 0, 0 ) 1/navigation_offset = Vector2( 0, 0 ) 1/shape_offset = Vector2( 0, 0 ) 1/shapes = [ ] 2/name = "floor" 2/texture = ExtResource( 2 ) 2/tex_offset = Vector2( 0, 0 ) 2/region = Rect2( 0, 0, 0, 0 ) 2/occluder_offset = Vector2( 24, 24 ) 2/navigation_offset = Vector2( 24, 24 ) 2/shape_offset = Vector2( 0, 0 ) 2/shapes = [ ]