extends Node export(PackedScene) var Mob var score func _ready(): randomize() func game_over(): $ScoreTimer.stop() $MobTimer.stop() $HUD.show_game_over() $Music.stop() $DeathSound.play() func new_game(): score = 0 $Player.start($StartPosition.position) $StartTimer.start() $HUD.update_score(score) $HUD.show_message("Get Ready") $Music.play() func _on_MobTimer_timeout(): $MobPath/MobSpawnLocation.offset = randi() var mob = Mob.instance() add_child(mob) var direction = $MobPath/MobSpawnLocation.rotation + TAU / 4 mob.position = $MobPath/MobSpawnLocation.position direction += rand_range(-TAU / 8, TAU / 8) mob.rotation = direction mob.linear_velocity = Vector2(rand_range(mob.min_speed, mob.max_speed), 0).rotated(direction) # warning-ignore:return_value_discarded $HUD.connect("start_game", mob, "_on_start_game") func _on_ScoreTimer_timeout(): score += 1 $HUD.update_score(score) func _on_StartTimer_timeout(): $MobTimer.start() $ScoreTimer.start()