[gd_scene load_steps=22 format=2] [ext_resource path="res://texture.png" type="Texture" id=1] [sub_resource type="SpatialMaterial" id=1] params_diffuse_mode = 1 roughness = 0.0 [sub_resource type="ArrayMesh" id=2] surfaces/0 = { "aabb": AABB( -0.999271, -1.3, -1.63489, 0.696762, 0.3, 0.734894 ), "array_data": PoolByteArray( 238, 182, 102, 188, 40, 188, 0, 60, 85, 43, 83, 0, 24, 58, 174, 52, 158, 185, 102, 188, 51, 187, 0, 60, 27, 45, 115, 0, 114, 58, 214, 52, 158, 185, 204, 188, 51, 187, 0, 60, 27, 211, 115, 0, 110, 58, 8, 53, 238, 182, 204, 188, 40, 188, 0, 60, 85, 213, 83, 0, 16, 58, 237, 52, 215, 180, 204, 188, 51, 189, 0, 60, 115, 211, 26, 0, 146, 59, 7, 53, 112, 182, 51, 189, 51, 189, 0, 60, 88, 168, 23, 0, 153, 59, 100, 53, 112, 182, 51, 189, 137, 190, 0, 60, 89, 167, 0, 0, 82, 59, 105, 53, 215, 180, 204, 188, 137, 190, 0, 60, 117, 208, 0, 0, 81, 59, 13, 53, 238, 182, 204, 188, 40, 188, 0, 60, 85, 213, 83, 0, 244, 59, 8, 53, 5, 184, 51, 189, 102, 188, 0, 60, 65, 170, 66, 0, 235, 59, 104, 53, 215, 180, 102, 188, 51, 189, 0, 60, 115, 45, 26, 0, 146, 59, 201, 52, 215, 180, 102, 188, 137, 190, 0, 60, 117, 48, 0, 0, 81, 59, 194, 52, 238, 182, 102, 188, 40, 188, 0, 60, 85, 43, 83, 0, 243, 59, 191, 52, 158, 185, 51, 189, 0, 188, 0, 60, 24, 169, 88, 0, 96, 58, 83, 53, 5, 184, 51, 189, 102, 188, 0, 60, 65, 170, 66, 0, 26, 58, 67, 53, 5, 184, 0, 188, 102, 188, 0, 60, 41, 112, 41, 0, 23, 58, 98, 52, 158, 185, 0, 188, 0, 188, 0, 60, 14, 114, 53, 0, 114, 58, 146, 52, 112, 182, 0, 188, 137, 190, 0, 60, 48, 117, 0, 0, 84, 59, 101, 52, 112, 182, 0, 188, 51, 189, 0, 60, 53, 114, 14, 0, 154, 59, 114, 52, 5, 184, 0, 188, 102, 188, 0, 60, 41, 112, 41, 0, 231, 59, 95, 52, 5, 184, 0, 188, 51, 189, 0, 60, 0, 127, 0, 0, 162, 59, 47, 52, 209, 184, 0, 188, 204, 188, 0, 60, 0, 127, 0, 0, 209, 59, 3, 52, 209, 184, 0, 188, 204, 188, 0, 60, 0, 127, 0, 0, 70, 58, 35, 52, 158, 185, 0, 188, 102, 188, 0, 60, 0, 127, 0, 0, 113, 58, 93, 52, 5, 184, 0, 188, 137, 190, 0, 60, 0, 127, 0, 0, 87, 59, 22, 52, 5, 184, 0, 188, 137, 190, 0, 60, 0, 127, 0, 0, 62, 59, 219, 47, 254, 187, 0, 188, 138, 190, 0, 60, 0, 127, 0, 0, 180, 58, 219, 47, 254, 187, 0, 188, 102, 188, 0, 60, 0, 127, 0, 0, 180, 58, 65, 50, 5, 184, 0, 188, 51, 189, 0, 60, 0, 127, 0, 0, 62, 59, 98, 49, 209, 184, 0, 188, 204, 188, 0, 60, 0, 127, 0, 0, 35, 59, 210, 49, 158, 185, 0, 188, 102, 188, 0, 60, 0, 127, 0, 0, 7, 59, 65, 50, 254, 187, 102, 188, 51, 187, 0, 60, 0, 48, 117, 0, 187, 58, 220, 52, 254, 187, 204, 188, 51, 187, 0, 60, 0, 208, 117, 0, 185, 58, 20, 53, 254, 187, 51, 189, 0, 188, 0, 60, 0, 167, 89, 0, 182, 58, 88, 53, 254, 187, 0, 188, 0, 188, 0, 60, 0, 117, 48, 0, 189, 58, 155, 52, 254, 187, 0, 188, 102, 188, 0, 60, 0, 127, 0, 0, 192, 58, 101, 52 ), "array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 2, 0, 4, 0, 6, 0, 5, 0, 4, 0, 7, 0, 6, 0, 8, 0, 5, 0, 9, 0, 8, 0, 4, 0, 5, 0, 10, 0, 7, 0, 4, 0, 10, 0, 11, 0, 7, 0, 12, 0, 4, 0, 8, 0, 12, 0, 10, 0, 4, 0, 3, 0, 13, 0, 2, 0, 3, 0, 14, 0, 13, 0, 1, 0, 15, 0, 0, 0, 1, 0, 16, 0, 15, 0, 11, 0, 18, 0, 17, 0, 11, 0, 10, 0, 18, 0, 19, 0, 10, 0, 12, 0, 19, 0, 18, 0, 10, 0, 18, 0, 21, 0, 20, 0, 18, 0, 19, 0, 21, 0, 16, 0, 22, 0, 15, 0, 16, 0, 23, 0, 22, 0, 17, 0, 20, 0, 24, 0, 17, 0, 18, 0, 20, 0, 25, 0, 27, 0, 26, 0, 25, 0, 28, 0, 27, 0, 27, 0, 28, 0, 29, 0, 27, 0, 29, 0, 30, 0, 1, 0, 32, 0, 31, 0, 1, 0, 2, 0, 32, 0, 2, 0, 33, 0, 32, 0, 2, 0, 13, 0, 33, 0, 31, 0, 16, 0, 1, 0, 31, 0, 34, 0, 16, 0, 34, 0, 23, 0, 16, 0, 34, 0, 35, 0, 23, 0 ), "blend_shape_data": [ ], "format": 98067, "index_count": 108, "material": SubResource( 1 ), "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 36 } [sub_resource type="SpatialMaterial" id=3] params_diffuse_mode = 1 albedo_texture = ExtResource( 1 ) [sub_resource type="ArrayMesh" id=4] surfaces/0 = { "aabb": AABB( 0.307282, -1.3, -1.63489, 0.696762, 0.3, 0.734894 ), "array_data": PoolByteArray( 1, 55, 102, 188, 40, 188, 0, 60, 172, 43, 83, 0, 24, 58, 174, 52, 1, 55, 204, 188, 40, 188, 0, 60, 172, 213, 83, 0, 16, 58, 237, 52, 168, 57, 204, 188, 51, 187, 0, 60, 230, 211, 115, 0, 110, 58, 8, 53, 168, 57, 102, 188, 51, 187, 0, 60, 230, 45, 115, 0, 114, 58, 214, 52, 234, 52, 204, 188, 51, 189, 0, 60, 141, 211, 26, 0, 146, 59, 7, 53, 234, 52, 204, 188, 137, 190, 0, 60, 139, 208, 0, 0, 81, 59, 13, 53, 132, 54, 51, 189, 137, 190, 0, 60, 167, 167, 0, 0, 82, 59, 105, 53, 132, 54, 51, 189, 51, 189, 0, 60, 168, 168, 23, 0, 153, 59, 100, 53, 1, 55, 204, 188, 40, 188, 0, 60, 172, 213, 83, 0, 244, 59, 8, 53, 14, 56, 51, 189, 102, 188, 0, 60, 191, 170, 66, 0, 235, 59, 104, 53, 234, 52, 102, 188, 51, 189, 0, 60, 141, 45, 26, 0, 146, 59, 201, 52, 234, 52, 102, 188, 137, 190, 0, 60, 139, 48, 0, 0, 81, 59, 194, 52, 1, 55, 102, 188, 40, 188, 0, 60, 172, 43, 83, 0, 243, 59, 191, 52, 14, 56, 51, 189, 102, 188, 0, 60, 191, 170, 66, 0, 26, 58, 67, 53, 168, 57, 51, 189, 0, 188, 0, 60, 232, 169, 88, 0, 96, 58, 83, 53, 14, 56, 0, 188, 102, 188, 0, 60, 215, 112, 41, 0, 23, 58, 98, 52, 168, 57, 0, 188, 0, 188, 0, 60, 242, 114, 53, 0, 114, 58, 146, 52, 132, 54, 0, 188, 51, 189, 0, 60, 203, 114, 14, 0, 154, 59, 114, 52, 132, 54, 0, 188, 137, 190, 0, 60, 208, 117, 0, 0, 84, 59, 101, 52, 14, 56, 0, 188, 102, 188, 0, 60, 215, 112, 41, 0, 231, 59, 95, 52, 219, 56, 0, 188, 204, 188, 0, 60, 0, 127, 0, 0, 209, 59, 3, 52, 14, 56, 0, 188, 51, 189, 0, 60, 0, 127, 0, 0, 162, 59, 47, 52, 168, 57, 0, 188, 102, 188, 0, 60, 0, 127, 0, 0, 113, 58, 93, 52, 219, 56, 0, 188, 204, 188, 0, 60, 0, 127, 0, 0, 70, 58, 35, 52, 14, 56, 0, 188, 137, 190, 0, 60, 0, 127, 0, 0, 87, 59, 22, 52, 14, 56, 0, 188, 137, 190, 0, 60, 0, 127, 0, 0, 62, 59, 219, 47, 4, 60, 0, 188, 102, 188, 0, 60, 0, 127, 0, 0, 180, 58, 65, 50, 4, 60, 0, 188, 138, 190, 0, 60, 0, 127, 0, 0, 180, 58, 219, 47, 14, 56, 0, 188, 51, 189, 0, 60, 0, 127, 0, 0, 62, 59, 98, 49, 219, 56, 0, 188, 204, 188, 0, 60, 0, 127, 0, 0, 35, 59, 210, 49, 168, 57, 0, 188, 102, 188, 0, 60, 0, 127, 0, 0, 7, 59, 65, 50, 4, 60, 204, 188, 51, 187, 0, 60, 0, 208, 117, 0, 185, 58, 20, 53, 4, 60, 102, 188, 51, 187, 0, 60, 0, 48, 117, 0, 187, 58, 220, 52, 4, 60, 51, 189, 0, 188, 0, 60, 0, 167, 89, 0, 182, 58, 88, 53, 4, 60, 0, 188, 0, 188, 0, 60, 0, 117, 48, 0, 189, 58, 155, 52, 4, 60, 0, 188, 102, 188, 0, 60, 0, 127, 0, 0, 192, 58, 101, 52 ), "array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 2, 0, 4, 0, 6, 0, 5, 0, 4, 0, 7, 0, 6, 0, 8, 0, 7, 0, 4, 0, 8, 0, 9, 0, 7, 0, 10, 0, 5, 0, 11, 0, 10, 0, 4, 0, 5, 0, 12, 0, 4, 0, 10, 0, 12, 0, 8, 0, 4, 0, 1, 0, 14, 0, 13, 0, 1, 0, 2, 0, 14, 0, 15, 0, 3, 0, 0, 0, 15, 0, 16, 0, 3, 0, 11, 0, 17, 0, 10, 0, 11, 0, 18, 0, 17, 0, 10, 0, 19, 0, 12, 0, 10, 0, 17, 0, 19, 0, 17, 0, 20, 0, 19, 0, 17, 0, 21, 0, 20, 0, 16, 0, 23, 0, 22, 0, 16, 0, 15, 0, 23, 0, 18, 0, 21, 0, 17, 0, 18, 0, 24, 0, 21, 0, 25, 0, 27, 0, 26, 0, 25, 0, 26, 0, 28, 0, 28, 0, 26, 0, 29, 0, 29, 0, 26, 0, 30, 0, 3, 0, 31, 0, 2, 0, 3, 0, 32, 0, 31, 0, 2, 0, 33, 0, 14, 0, 2, 0, 31, 0, 33, 0, 32, 0, 16, 0, 34, 0, 32, 0, 3, 0, 16, 0, 34, 0, 22, 0, 35, 0, 34, 0, 16, 0, 22, 0 ), "blend_shape_data": [ ], "format": 98067, "index_count": 108, "material": SubResource( 1 ), "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 36 } [sub_resource type="ArrayMesh" id=5] resource_name = "Cube.033" surfaces/0 = { "aabb": AABB( -1, -1, -1, 4, 2.00489, 2.00001 ), "array_data": PoolByteArray( 0, 188, 0, 60, 0, 60, 0, 60, 255, 127, 0, 0, 9, 58, 216, 51, 255, 184, 5, 60, 0, 60, 0, 60, 17, 125, 0, 0, 104, 58, 216, 51, 255, 184, 5, 60, 0, 188, 0, 60, 17, 125, 0, 0, 104, 58, 241, 28, 0, 188, 0, 60, 0, 188, 0, 60, 255, 127, 0, 0, 9, 58, 241, 28, 69, 166, 161, 58, 0, 60, 0, 60, 59, 112, 0, 0, 255, 58, 216, 51, 170, 59, 240, 35, 0, 60, 0, 60, 81, 97, 0, 0, 246, 59, 216, 51, 170, 59, 240, 35, 0, 188, 0, 60, 81, 97, 0, 0, 246, 59, 241, 28, 69, 166, 161, 58, 255, 187, 0, 60, 59, 112, 0, 0, 255, 58, 241, 28, 195, 63, 97, 186, 255, 59, 0, 60, 59, 112, 0, 0, 0, 59, 167, 51, 62, 65, 247, 187, 0, 60, 0, 60, 18, 125, 0, 0, 163, 59, 167, 51, 62, 65, 247, 187, 0, 188, 0, 60, 18, 125, 0, 0, 163, 59, 187, 30, 195, 63, 97, 186, 0, 188, 0, 60, 59, 112, 0, 0, 0, 59, 187, 30, 0, 66, 0, 188, 0, 60, 0, 60, 1, 127, 0, 0, 252, 59, 167, 51, 0, 66, 0, 188, 0, 188, 0, 60, 1, 127, 0, 0, 252, 59, 187, 30, 170, 59, 240, 35, 0, 60, 0, 60, 81, 97, 0, 0, 22, 58, 167, 51, 170, 59, 240, 35, 0, 188, 0, 60, 81, 97, 0, 0, 22, 58, 187, 30 ), "array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 2, 0, 4, 0, 6, 0, 5, 0, 4, 0, 7, 0, 6, 0, 8, 0, 10, 0, 9, 0, 8, 0, 11, 0, 10, 0, 1, 0, 7, 0, 4, 0, 1, 0, 2, 0, 7, 0, 9, 0, 13, 0, 12, 0, 9, 0, 10, 0, 13, 0, 14, 0, 11, 0, 8, 0, 14, 0, 15, 0, 11, 0 ), "blend_shape_data": [ ], "format": 98067, "index_count": 36, "material": SubResource( 1 ), "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 16 } [sub_resource type="ArrayMesh" id=6] resource_name = "Cube.031" surfaces/0 = { "aabb": AABB( -1, -1, -1, 2, 2, 2.00001 ), "array_data": PoolByteArray( 255, 187, 0, 188, 0, 60, 0, 60, 0, 0, 126, 0, 238, 20, 245, 51, 0, 60, 0, 188, 0, 60, 0, 60, 0, 0, 126, 0, 1, 52, 245, 51, 0, 60, 0, 60, 0, 60, 0, 60, 0, 0, 126, 0, 1, 52, 64, 15, 255, 187, 0, 60, 0, 60, 0, 60, 0, 0, 126, 0, 238, 20, 64, 15, 0, 60, 0, 188, 0, 60, 0, 60, 0, 130, 0, 0, 1, 54, 249, 56, 0, 188, 0, 188, 0, 60, 0, 60, 0, 130, 0, 0, 250, 56, 249, 56, 0, 188, 255, 187, 0, 188, 0, 60, 0, 130, 0, 0, 250, 56, 255, 53, 0, 60, 255, 187, 0, 188, 0, 60, 0, 130, 0, 0, 1, 54, 255, 53 ), "array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 2, 0, 4, 0, 6, 0, 5, 0, 4, 0, 7, 0, 6, 0 ), "blend_shape_data": [ ], "format": 98067, "index_count": 12, "material": SubResource( 1 ), "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 8 } [sub_resource type="ArrayMesh" id=7] resource_name = "Cube.030" surfaces/0 = { "aabb": AABB( -0.999999, -1, -1, 2, 2, 2 ), "array_data": PoolByteArray( 204, 180, 0, 188, 204, 52, 0, 60, 0, 0, 126, 0, 202, 41, 11, 58, 204, 52, 0, 188, 204, 52, 0, 60, 0, 0, 126, 0, 36, 45, 11, 58, 204, 52, 0, 60, 204, 52, 0, 60, 0, 0, 126, 0, 36, 45, 244, 59, 204, 180, 0, 60, 204, 52, 0, 60, 0, 0, 126, 0, 202, 41, 244, 59, 204, 52, 0, 60, 204, 180, 0, 60, 0, 0, 129, 0, 36, 45, 244, 59, 204, 52, 0, 188, 204, 180, 0, 60, 0, 0, 129, 0, 202, 41, 244, 59, 204, 180, 0, 188, 204, 180, 0, 60, 0, 0, 129, 0, 202, 41, 11, 58, 204, 180, 0, 60, 204, 180, 0, 60, 0, 0, 129, 0, 36, 45, 11, 58, 204, 180, 0, 188, 204, 180, 0, 60, 130, 0, 0, 0, 202, 41, 11, 58, 204, 180, 0, 188, 204, 52, 0, 60, 130, 0, 0, 0, 36, 45, 11, 58, 204, 180, 0, 60, 204, 52, 0, 60, 130, 0, 0, 0, 36, 45, 244, 59, 204, 180, 0, 60, 204, 180, 0, 60, 130, 0, 0, 0, 202, 41, 244, 59, 204, 52, 0, 188, 204, 52, 0, 60, 127, 0, 0, 0, 36, 45, 244, 59, 204, 52, 0, 188, 204, 180, 0, 60, 127, 0, 0, 0, 202, 41, 244, 59, 204, 52, 0, 60, 204, 180, 0, 60, 127, 0, 0, 0, 202, 41, 11, 58, 204, 52, 0, 60, 204, 52, 0, 60, 127, 0, 0, 0, 36, 45, 11, 58, 255, 187, 0, 188, 0, 60, 0, 60, 0, 127, 0, 0, 7, 58, 236, 51, 0, 60, 0, 188, 0, 60, 0, 60, 0, 127, 0, 0, 0, 60, 236, 51, 0, 60, 0, 188, 0, 188, 0, 60, 0, 127, 0, 0, 0, 60, 239, 17, 255, 187, 0, 188, 0, 188, 0, 60, 0, 127, 0, 0, 7, 58, 239, 17 ), "array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 2, 0, 4, 0, 6, 0, 5, 0, 4, 0, 7, 0, 6, 0, 8, 0, 10, 0, 9, 0, 8, 0, 11, 0, 10, 0, 12, 0, 14, 0, 13, 0, 12, 0, 15, 0, 14, 0, 16, 0, 18, 0, 17, 0, 16, 0, 19, 0, 18, 0 ), "blend_shape_data": [ ], "format": 98067, "index_count": 30, "material": SubResource( 1 ), "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 20 } [sub_resource type="ArrayMesh" id=8] resource_name = "Cube.028" surfaces/0 = { "aabb": AABB( -0.3, -1, -0.3, 0.6, 2, 0.60001 ), "array_data": PoolByteArray( 204, 180, 0, 188, 204, 52, 0, 60, 0, 0, 126, 0, 202, 41, 11, 58, 204, 52, 0, 188, 204, 52, 0, 60, 0, 0, 126, 0, 36, 45, 11, 58, 204, 52, 0, 60, 204, 52, 0, 60, 0, 0, 126, 0, 36, 45, 244, 59, 204, 180, 0, 60, 204, 52, 0, 60, 0, 0, 126, 0, 202, 41, 244, 59, 204, 52, 0, 60, 204, 180, 0, 60, 0, 0, 129, 0, 36, 45, 244, 59, 204, 52, 0, 188, 204, 180, 0, 60, 0, 0, 129, 0, 202, 41, 244, 59, 204, 180, 0, 188, 204, 180, 0, 60, 0, 0, 129, 0, 202, 41, 11, 58, 204, 180, 0, 60, 204, 180, 0, 60, 0, 0, 129, 0, 36, 45, 11, 58, 204, 180, 0, 188, 204, 180, 0, 60, 130, 0, 0, 0, 202, 41, 11, 58, 204, 180, 0, 188, 204, 52, 0, 60, 130, 0, 0, 0, 36, 45, 11, 58, 204, 180, 0, 60, 204, 52, 0, 60, 130, 0, 0, 0, 36, 45, 244, 59, 204, 180, 0, 60, 204, 180, 0, 60, 130, 0, 0, 0, 202, 41, 244, 59, 204, 52, 0, 188, 204, 52, 0, 60, 127, 0, 0, 0, 36, 45, 244, 59, 204, 52, 0, 188, 204, 180, 0, 60, 127, 0, 0, 0, 202, 41, 244, 59, 204, 52, 0, 60, 204, 180, 0, 60, 127, 0, 0, 0, 202, 41, 11, 58, 204, 52, 0, 60, 204, 52, 0, 60, 127, 0, 0, 0, 36, 45, 11, 58 ), "array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 2, 0, 4, 0, 6, 0, 5, 0, 4, 0, 7, 0, 6, 0, 8, 0, 10, 0, 9, 0, 8, 0, 11, 0, 10, 0, 12, 0, 14, 0, 13, 0, 12, 0, 15, 0, 14, 0 ), "blend_shape_data": [ ], "format": 98067, "index_count": 24, "material": SubResource( 1 ), "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 16 } [sub_resource type="ArrayMesh" id=9] resource_name = "Cube.026" surfaces/0 = { "aabb": AABB( -0.3, -1, -0.3, 1.47014, 2, 0.6 ), "array_data": PoolByteArray( 132, 60, 143, 53, 155, 179, 0, 60, 43, 145, 213, 0, 104, 51, 101, 54, 132, 60, 143, 53, 155, 51, 0, 60, 43, 145, 43, 0, 104, 51, 205, 56, 59, 57, 143, 53, 155, 51, 0, 60, 213, 145, 43, 0, 251, 39, 205, 56, 59, 57, 143, 53, 155, 179, 0, 60, 213, 145, 213, 0, 251, 39, 101, 54, 132, 60, 59, 59, 155, 51, 0, 60, 43, 111, 43, 0, 104, 51, 205, 56, 132, 60, 59, 59, 155, 179, 0, 60, 43, 111, 213, 0, 104, 51, 101, 54, 59, 57, 59, 59, 155, 179, 0, 60, 213, 111, 213, 0, 251, 39, 101, 54, 59, 57, 59, 59, 155, 51, 0, 60, 213, 111, 43, 0, 251, 39, 205, 56, 132, 60, 143, 53, 155, 51, 0, 60, 43, 145, 43, 0, 251, 39, 240, 56, 174, 60, 53, 54, 155, 51, 0, 60, 96, 198, 58, 0, 251, 39, 205, 56, 132, 60, 53, 54, 115, 52, 0, 60, 58, 198, 96, 0, 57, 35, 205, 56, 132, 60, 232, 58, 115, 52, 0, 60, 58, 58, 96, 0, 57, 35, 101, 54, 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0, 65, 0, 64, 0, 58, 0, 66, 0, 61, 0, 58, 0, 67, 0, 66, 0, 68, 0, 70, 0, 69, 0, 68, 0, 71, 0, 70, 0, 72, 0, 74, 0, 73, 0, 72, 0, 75, 0, 74, 0, 76, 0, 78, 0, 77, 0, 76, 0, 79, 0, 78, 0, 80, 0, 82, 0, 81, 0, 80, 0, 83, 0, 82, 0, 84, 0, 86, 0, 85, 0, 84, 0, 87, 0, 86, 0, 88, 0, 90, 0, 89, 0, 88, 0, 91, 0, 90, 0, 92, 0, 94, 0, 93, 0, 92, 0, 95, 0, 94, 0, 96, 0, 98, 0, 97, 0, 96, 0, 99, 0, 98, 0, 100, 0, 102, 0, 101, 0, 100, 0, 103, 0, 102, 0, 104, 0, 106, 0, 105, 0, 104, 0, 107, 0, 106, 0, 108, 0, 110, 0, 109, 0, 108, 0, 111, 0, 110, 0, 112, 0, 114, 0, 113, 0, 112, 0, 115, 0, 114, 0, 116, 0, 118, 0, 117, 0, 116, 0, 119, 0, 118, 0 ), "blend_shape_data": [ ], "format": 98067, "index_count": 204, "material": SubResource( 1 ), "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 120 } [sub_resource type="ArrayMesh" id=10] resource_name = "Cube.025" surfaces/0 = { "aabb": AABB( -1, -1, -1, 2, 2, 2 ), "array_data": PoolByteArray( 213, 58, 0, 188, 213, 186, 0, 60, 43, 145, 213, 0, 104, 51, 101, 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104, 51, 31, 54, 213, 58, 0, 188, 213, 186, 0, 60, 43, 145, 213, 0, 104, 51, 240, 56, 213, 58, 213, 186, 255, 187, 0, 60, 30, 170, 169, 0, 244, 51, 205, 56, 0, 60, 213, 186, 213, 186, 0, 60, 87, 170, 226, 0, 104, 51, 205, 56, 213, 186, 213, 186, 0, 60, 0, 60, 226, 170, 86, 0, 244, 51, 205, 56, 0, 188, 213, 186, 213, 58, 0, 60, 170, 170, 30, 0, 104, 51, 205, 56, 213, 186, 0, 188, 213, 58, 0, 60, 213, 145, 43, 0, 104, 51, 240, 56, 0, 188, 213, 58, 213, 58, 0, 60, 170, 87, 30, 0, 57, 35, 205, 56, 213, 186, 213, 58, 0, 60, 0, 60, 226, 87, 86, 0, 251, 39, 240, 56, 213, 186, 213, 186, 0, 188, 0, 60, 226, 170, 169, 0, 104, 51, 205, 56, 213, 186, 255, 187, 213, 186, 0, 60, 213, 145, 213, 0, 104, 51, 240, 56, 0, 188, 213, 186, 213, 186, 0, 60, 170, 170, 226, 0, 244, 51, 205, 56, 0, 188, 213, 58, 213, 186, 0, 60, 170, 87, 226, 0, 244, 51, 101, 54, 213, 186, 255, 59, 213, 186, 0, 60, 213, 111, 213, 0, 104, 51, 31, 54, 213, 186, 213, 58, 255, 187, 0, 60, 226, 87, 169, 0, 104, 51, 101, 54, 213, 58, 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0, 139, 0, 251, 39, 101, 54, 213, 58, 213, 186, 255, 187, 0, 60, 48, 0, 139, 0, 251, 39, 205, 56, 213, 186, 213, 186, 0, 188, 0, 60, 208, 0, 139, 0, 104, 51, 205, 56, 213, 58, 213, 186, 255, 187, 0, 60, 48, 0, 139, 0, 244, 51, 205, 56, 213, 58, 213, 58, 255, 187, 0, 60, 48, 0, 139, 0, 244, 51, 101, 54, 213, 186, 213, 186, 0, 60, 0, 60, 208, 0, 117, 0, 244, 51, 205, 56, 213, 186, 213, 58, 0, 60, 0, 60, 208, 0, 117, 0, 244, 51, 101, 54, 0, 188, 213, 186, 213, 186, 0, 60, 139, 0, 208, 0, 244, 51, 205, 56, 0, 188, 213, 58, 213, 186, 0, 60, 139, 0, 208, 0, 244, 51, 101, 54, 213, 58, 213, 58, 0, 60, 0, 60, 0, 0, 126, 0, 132, 51, 122, 54, 213, 186, 213, 58, 0, 60, 0, 60, 208, 0, 117, 0, 108, 40, 182, 54, 213, 186, 213, 186, 0, 60, 0, 60, 208, 0, 117, 0, 108, 40, 220, 56, 213, 58, 213, 186, 0, 60, 0, 60, 0, 0, 126, 0, 132, 51, 190, 56 ), "array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 2, 0, 4, 0, 6, 0, 5, 0, 4, 0, 7, 0, 6, 0, 8, 0, 10, 0, 9, 0, 11, 0, 13, 0, 12, 0, 14, 0, 5, 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surfaces/0 = { "aabb": AABB( -1, -1, -1, 2, 1.00136e-05, 2 ), "array_data": PoolByteArray( 102, 186, 0, 188, 102, 58, 0, 60, 0, 130, 0, 0, 120, 54, 195, 56, 51, 187, 0, 188, 51, 59, 0, 60, 0, 130, 0, 0, 71, 54, 220, 56, 0, 188, 0, 188, 153, 57, 0, 60, 0, 130, 0, 0, 22, 54, 171, 56, 51, 187, 0, 188, 153, 57, 0, 60, 0, 130, 0, 0, 71, 54, 171, 56, 0, 188, 0, 188, 252, 55, 0, 60, 0, 130, 0, 0, 22, 54, 122, 56, 0, 188, 0, 188, 0, 188, 0, 60, 0, 130, 0, 0, 22, 54, 22, 54, 51, 187, 0, 188, 0, 188, 0, 60, 0, 130, 0, 0, 71, 54, 22, 54, 51, 187, 0, 188, 252, 55, 0, 60, 0, 130, 0, 0, 71, 54, 122, 56, 153, 185, 0, 188, 0, 60, 0, 60, 0, 130, 0, 0, 169, 54, 244, 56, 153, 185, 0, 188, 51, 59, 0, 60, 0, 130, 0, 0, 169, 54, 220, 56, 253, 183, 0, 188, 0, 60, 0, 60, 0, 130, 0, 0, 11, 55, 244, 56, 253, 183, 0, 188, 51, 59, 0, 60, 0, 130, 0, 0, 11, 55, 220, 56, 0, 60, 0, 188, 51, 59, 0, 60, 0, 130, 0, 0, 244, 56, 220, 56, 0, 60, 0, 188, 0, 60, 0, 60, 0, 130, 0, 0, 244, 56, 244, 56, 0, 60, 0, 188, 0, 188, 0, 60, 0, 130, 0, 0, 244, 56, 22, 54 ), "array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 2, 0, 4, 0, 6, 0, 5, 0, 4, 0, 7, 0, 6, 0, 8, 0, 0, 0, 1, 0, 8, 0, 9, 0, 0, 0, 4, 0, 3, 0, 7, 0, 4, 0, 2, 0, 3, 0, 10, 0, 12, 0, 11, 0, 10, 0, 13, 0, 12, 0, 10, 0, 9, 0, 8, 0, 10, 0, 11, 0, 9, 0, 7, 0, 14, 0, 6, 0, 7, 0, 12, 0, 14, 0, 7, 0, 3, 0, 12, 0, 12, 0, 3, 0, 0, 0, 12, 0, 0, 0, 9, 0, 12, 0, 9, 0, 11, 0 ), "blend_shape_data": [ ], "format": 98067, "index_count": 54, "material": SubResource( 1 ), "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 15 } [sub_resource type="ArrayMesh" id=12] resource_name = "Cube.023" surfaces/0 = { "aabb": AABB( -1, -1, -1, 2.00001, 1.00136e-05, 2.00001 ), "array_data": PoolByteArray( 0, 60, 0, 188, 0, 60, 0, 60, 0, 130, 0, 0, 1, 54, 249, 56, 0, 188, 0, 188, 0, 60, 0, 60, 0, 130, 0, 0, 250, 56, 249, 56, 0, 188, 255, 187, 0, 188, 0, 60, 0, 130, 0, 0, 250, 56, 255, 53, 0, 60, 255, 187, 0, 188, 0, 60, 0, 130, 0, 0, 1, 54, 255, 53 ), "array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 2, 0 ), "blend_shape_data": [ ], "format": 98067, "index_count": 6, "material": SubResource( 1 ), "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 4 } [sub_resource type="ArrayMesh" id=13] resource_name = "Cube.022" surfaces/0 = { "aabb": AABB( -1, -1, 1, 2, 2, 1.00136e-05 ), "array_data": PoolByteArray( 0, 188, 0, 188, 0, 60, 0, 60, 0, 0, 126, 0, 15, 54, 245, 51, 0, 60, 0, 188, 0, 60, 0, 60, 0, 0, 126, 0, 5, 57, 245, 51, 0, 60, 0, 60, 0, 60, 0, 60, 0, 0, 126, 0, 5, 57, 64, 15, 0, 188, 0, 60, 0, 60, 0, 60, 0, 0, 126, 0, 15, 54, 64, 15 ), "array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 2, 0 ), "blend_shape_data": [ ], "format": 98067, "index_count": 6, "material": SubResource( 1 ), "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 4 } [sub_resource type="ArrayMesh" id=14] resource_name = "Cube.021" surfaces/0 = { "aabb": AABB( -1, -1, 1, 2, 2, 1.00136e-05 ), "array_data": PoolByteArray( 0, 188, 0, 188, 0, 60, 0, 60, 0, 0, 126, 0, 0, 58, 255, 56, 0, 60, 0, 188, 0, 60, 0, 60, 0, 0, 126, 0, 1, 60, 255, 56, 0, 60, 0, 60, 0, 60, 0, 60, 0, 0, 126, 0, 1, 60, 0, 54, 0, 188, 0, 60, 0, 60, 0, 60, 0, 0, 126, 0, 0, 58, 0, 54 ), "array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 2, 0 ), "blend_shape_data": [ ], "format": 98067, "index_count": 6, "material": SubResource( 1 ), "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 4 } [sub_resource type="ArrayMesh" id=15] resource_name = "Cube.020" surfaces/0 = { "aabb": AABB( -1, -1, -1, 2, 2.00001, 2 ), "array_data": PoolByteArray( 0, 188, 0, 60, 102, 56, 0, 60, 130, 0, 0, 0, 98, 58, 2, 54, 0, 188, 0, 60, 0, 188, 0, 60, 130, 0, 0, 0, 1, 60, 2, 54, 0, 188, 0, 188, 0, 188, 0, 60, 130, 0, 0, 0, 1, 60, 254, 56, 0, 188, 0, 188, 102, 56, 0, 60, 130, 0, 0, 0, 98, 58, 254, 56, 51, 187, 0, 188, 51, 59, 0, 60, 167, 0, 89, 0, 2, 58, 254, 56, 153, 185, 0, 188, 0, 60, 0, 60, 227, 0, 123, 0, 56, 58, 254, 56, 153, 185, 0, 60, 0, 60, 0, 60, 227, 0, 123, 0, 56, 58, 255, 53, 51, 187, 0, 60, 51, 59, 0, 60, 167, 0, 89, 0, 2, 58, 255, 53, 102, 184, 0, 60, 0, 60, 0, 60, 0, 0, 126, 0, 96, 58, 255, 53, 102, 184, 0, 188, 0, 60, 0, 60, 0, 0, 126, 0, 96, 58, 254, 56, 0, 188, 0, 188, 153, 57, 0, 60, 133, 0, 29, 0, 58, 58, 254, 56, 51, 187, 0, 188, 51, 59, 0, 60, 167, 0, 89, 0, 4, 58, 254, 56, 51, 187, 0, 60, 51, 59, 0, 60, 167, 0, 89, 0, 4, 58, 2, 54, 0, 188, 0, 60, 153, 57, 0, 60, 133, 0, 29, 0, 58, 58, 2, 54, 0, 60, 0, 60, 0, 60, 0, 60, 0, 0, 126, 0, 0, 60, 255, 53, 0, 60, 0, 188, 0, 60, 0, 60, 0, 0, 126, 0, 0, 60, 254, 56, 0, 188, 0, 188, 153, 57, 0, 60, 0, 127, 0, 0, 45, 59, 133, 50, 0, 188, 0, 188, 0, 60, 0, 60, 0, 127, 0, 0, 45, 59, 245, 45, 51, 187, 0, 188, 51, 59, 0, 60, 0, 127, 0, 0, 225, 58, 40, 48, 153, 185, 0, 188, 0, 60, 0, 60, 0, 127, 0, 0, 74, 58, 245, 45 ), "array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 2, 0, 4, 0, 6, 0, 5, 0, 4, 0, 7, 0, 6, 0, 8, 0, 5, 0, 6, 0, 8, 0, 9, 0, 5, 0, 10, 0, 12, 0, 11, 0, 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0, 60, 0, 127, 0, 0, 252, 59, 98, 52, 253, 183, 0, 188, 51, 59, 0, 60, 0, 127, 0, 0, 192, 58, 101, 52, 51, 187, 0, 188, 252, 55, 0, 60, 0, 127, 0, 0, 22, 58, 193, 49, 0, 60, 0, 188, 0, 188, 0, 60, 0, 127, 0, 0, 252, 59, 45, 150, 51, 187, 0, 188, 0, 188, 0, 60, 0, 127, 0, 0, 11, 58, 45, 150, 51, 187, 0, 188, 153, 57, 0, 60, 0, 127, 0, 0, 25, 58, 241, 50 ), "array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 2, 0, 4, 0, 1, 0, 5, 0, 4, 0, 0, 0, 1, 0, 6, 0, 7, 0, 2, 0, 6, 0, 8, 0, 7, 0, 9, 0, 11, 0, 10, 0, 9, 0, 12, 0, 11, 0, 13, 0, 12, 0, 9, 0, 13, 0, 14, 0, 12, 0, 15, 0, 10, 0, 16, 0, 15, 0, 17, 0, 10, 0, 16, 0, 11, 0, 18, 0, 16, 0, 10, 0, 11, 0, 19, 0, 2, 0, 3, 0, 19, 0, 6, 0, 2, 0, 20, 0, 10, 0, 17, 0, 20, 0, 9, 0, 10, 0, 1, 0, 7, 0, 21, 0, 1, 0, 2, 0, 7, 0, 22, 0, 9, 0, 20, 0, 22, 0, 13, 0, 9, 0, 5, 0, 21, 0, 23, 0, 5, 0, 1, 0, 21, 0, 3, 0, 25, 0, 24, 0, 3, 0, 0, 0, 25, 0, 26, 0, 0, 0, 4, 0, 26, 0, 25, 0, 0, 0, 3, 0, 27, 0, 19, 0, 3, 0, 24, 0, 27, 0, 17, 0, 28, 0, 20, 0, 17, 0, 29, 0, 28, 0, 20, 0, 30, 0, 22, 0, 20, 0, 28, 0, 30, 0, 17, 0, 31, 0, 29, 0, 17, 0, 15, 0, 31, 0, 28, 0, 32, 0, 30, 0, 28, 0, 33, 0, 32, 0, 29, 0, 35, 0, 34, 0, 29, 0, 31, 0, 35, 0, 25, 0, 37, 0, 36, 0, 25, 0, 26, 0, 37, 0, 29, 0, 33, 0, 28, 0, 29, 0, 34, 0, 33, 0, 24, 0, 38, 0, 27, 0, 24, 0, 39, 0, 38, 0, 24, 0, 36, 0, 39, 0, 24, 0, 25, 0, 36, 0, 40, 0, 42, 0, 41, 0, 40, 0, 41, 0, 38, 0, 40, 0, 38, 0, 43, 0, 43, 0, 38, 0, 37, 0, 37, 0, 38, 0, 36, 0, 36, 0, 38, 0, 39, 0 ), "blend_shape_data": [ ], "format": 98067, "index_count": 162, "material": SubResource( 1 ), "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 44 } [sub_resource type="ArrayMesh" id=17] resource_name = "Cube.018" surfaces/0 = { "aabb": AABB( -1, -1.3, -1, 2, 0.30001, 2.1 ), "array_data": PoolByteArray( 0, 188, 0, 188, 51, 59, 0, 60, 0, 127, 0, 0, 11, 58, 182, 51, 0, 60, 0, 188, 51, 59, 0, 60, 0, 127, 0, 0, 248, 59, 182, 51, 0, 60, 0, 188, 0, 188, 0, 60, 0, 127, 0, 0, 248, 59, 213, 27, 0, 188, 0, 188, 0, 188, 0, 60, 0, 127, 0, 0, 11, 58, 213, 27, 0, 188, 0, 188, 0, 60, 0, 60, 0, 117, 48, 0, 7, 58, 58, 52, 0, 188, 102, 188, 102, 60, 0, 60, 0, 48, 117, 0, 11, 58, 153, 52, 0, 60, 102, 188, 102, 60, 0, 60, 0, 48, 117, 0, 248, 59, 153, 52, 0, 60, 0, 188, 0, 60, 0, 60, 0, 117, 48, 0, 244, 59, 58, 52, 0, 188, 204, 188, 102, 60, 0, 60, 0, 208, 117, 0, 16, 58, 247, 52, 0, 188, 51, 189, 0, 60, 0, 60, 0, 167, 89, 0, 20, 58, 86, 53, 0, 60, 51, 189, 0, 60, 0, 60, 0, 167, 89, 0, 0, 60, 86, 53, 0, 60, 204, 188, 102, 60, 0, 60, 0, 208, 117, 0, 253, 59, 247, 52 ), "array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 2, 0, 4, 0, 6, 0, 5, 0, 4, 0, 7, 0, 6, 0, 8, 0, 10, 0, 9, 0, 8, 0, 11, 0, 10, 0, 4, 0, 1, 0, 7, 0, 4, 0, 0, 0, 1, 0, 5, 0, 11, 0, 8, 0, 5, 0, 6, 0, 11, 0 ), "blend_shape_data": [ ], "format": 98067, "index_count": 30, "material": SubResource( 1 ), "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 12 } [sub_resource type="ArrayMesh" id=18] resource_name = "Cube.016" surfaces/0 = { "aabb": AABB( -1, -1, -1, 2, 1.00136e-05, 2.00001 ), "array_data": PoolByteArray( 0, 188, 0, 188, 0, 60, 0, 60, 0, 127, 0, 0, 7, 58, 236, 51, 0, 60, 0, 188, 0, 60, 0, 60, 0, 127, 0, 0, 0, 60, 236, 51, 0, 60, 0, 188, 0, 188, 0, 60, 0, 127, 0, 0, 0, 60, 239, 17, 0, 188, 0, 188, 0, 188, 0, 60, 0, 127, 0, 0, 7, 58, 239, 17 ), "array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 2, 0 ), "blend_shape_data": [ ], "format": 98067, "index_count": 6, "material": SubResource( 1 ), "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 4 } [sub_resource type="ArrayMesh" id=19] resource_name = "Cube.015" surfaces/0 = { "aabb": AABB( -1, -1, 1, 2, 2, 1.00136e-05 ), "array_data": PoolByteArray( 0, 188, 0, 188, 0, 60, 0, 60, 0, 0, 126, 0, 238, 20, 245, 51, 0, 60, 0, 188, 0, 60, 0, 60, 0, 0, 126, 0, 1, 52, 245, 51, 0, 60, 0, 60, 0, 60, 0, 60, 0, 0, 126, 0, 1, 52, 64, 15, 0, 188, 0, 60, 0, 60, 0, 60, 0, 0, 126, 0, 238, 20, 64, 15 ), "array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 2, 0 ), "blend_shape_data": [ ], "format": 98067, "index_count": 6, "material": SubResource( 1 ), "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 4 } [sub_resource type="ArrayMesh" id=20] resource_name = "Cube.012" surfaces/0 = { "aabb": AABB( -1, -1, -1, 2, 2.00001, 2 ), "array_data": PoolByteArray( 0, 188, 0, 60, 102, 56, 0, 60, 130, 0, 0, 0, 142, 43, 247, 18, 0, 188, 0, 60, 0, 188, 0, 60, 130, 0, 0, 0, 1, 52, 247, 18, 0, 188, 0, 188, 0, 188, 0, 60, 130, 0, 0, 0, 1, 52, 237, 51, 0, 188, 0, 188, 102, 56, 0, 60, 130, 0, 0, 0, 142, 43, 237, 51, 51, 187, 0, 188, 51, 59, 0, 60, 167, 0, 89, 0, 235, 34, 239, 51, 153, 185, 0, 188, 0, 60, 0, 60, 227, 0, 123, 0, 229, 40, 239, 51, 153, 185, 0, 60, 0, 60, 0, 60, 227, 0, 123, 0, 229, 40, 129, 16, 51, 187, 0, 60, 51, 59, 0, 60, 167, 0, 89, 0, 235, 34, 129, 16, 102, 184, 0, 60, 0, 60, 0, 60, 0, 0, 126, 0, 69, 43, 129, 16, 102, 184, 0, 188, 0, 60, 0, 60, 0, 0, 126, 0, 69, 43, 239, 51, 0, 188, 0, 188, 153, 57, 0, 60, 133, 0, 29, 0, 47, 41, 237, 51, 51, 187, 0, 188, 51, 59, 0, 60, 167, 0, 89, 0, 12, 36, 237, 51, 51, 187, 0, 60, 51, 59, 0, 60, 167, 0, 89, 0, 12, 36, 247, 18, 0, 188, 0, 60, 153, 57, 0, 60, 133, 0, 29, 0, 47, 41, 247, 18, 0, 60, 0, 60, 0, 60, 0, 60, 0, 0, 126, 0, 244, 51, 129, 16, 0, 60, 0, 188, 0, 60, 0, 60, 0, 0, 126, 0, 244, 51, 239, 51 ), "array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 2, 0, 4, 0, 6, 0, 5, 0, 4, 0, 7, 0, 6, 0, 8, 0, 5, 0, 6, 0, 8, 0, 9, 0, 5, 0, 10, 0, 12, 0, 11, 0, 10, 0, 13, 0, 12, 0, 14, 0, 9, 0, 8, 0, 14, 0, 15, 0, 9, 0, 13, 0, 3, 0, 0, 0, 13, 0, 10, 0, 3, 0 ), "blend_shape_data": [ ], "format": 98067, "index_count": 36, "material": SubResource( 1 ), "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 16 } [node name="Spatial" type="Spatial"] __meta__ = { "__editor_plugin_screen__": "Script" } [node name="CornerFixr" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 21, 1, -2 ) mesh = SubResource( 2 ) material/0 = SubResource( 3 ) [node name="CornerFixrCol" type="StaticBody" parent="CornerFixr"] [node name="CornerFix" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 18, 1, -2 ) mesh = SubResource( 4 ) material/0 = SubResource( 3 ) [node name="CornerFixCol" type="StaticBody" parent="CornerFix"] [node name="Ramp" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 1, 5 ) mesh = SubResource( 5 ) material/0 = SubResource( 3 ) [node name="RampCol" type="StaticBody" parent="Ramp"] [node name="CeilingWall" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 8, 0 ) mesh = SubResource( 6 ) material/0 = SubResource( 3 ) [node name="CelingWallCol" type="StaticBody" parent="CeilingWall"] [node name="TrunkFloor" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 15, 4, 0 ) mesh = SubResource( 7 ) material/0 = SubResource( 3 ) [node name="TrunkFloorCol" type="StaticBody" parent="TrunkFloor"] [node name="Trunk" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 4, 0 ) mesh = SubResource( 8 ) material/0 = SubResource( 3 ) [node name="TrunkCol" type="StaticBody" parent="Trunk"] [node name="TrunkDeco" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 9, 4, 0 ) mesh = SubResource( 9 ) material/0 = SubResource( 3 ) [node name="DrunkDecoCol" type="StaticBody" parent="TrunkDeco"] [node name="TreeTop" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 4, 0 ) mesh = SubResource( 10 ) material/0 = SubResource( 3 ) [node name="TreeTopCol" type="StaticBody" parent="TreeTop"] [node name="CeilingCorner" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 3, 0 ) mesh = SubResource( 11 ) material/0 = SubResource( 3 ) [node name="CeilingCornerCol" type="StaticBody" parent="CeilingCorner"] [node name="Ceiling" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 3, 0 ) mesh = SubResource( 12 ) material/0 = SubResource( 3 ) [node name="CeilingCol" type="StaticBody" parent="Ceiling"] [node name="WallVar" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 4, 0 ) mesh = SubResource( 13 ) material/0 = SubResource( 3 ) [node name="WallVarCol" type="StaticBody" parent="WallVar"] [node name="Sun" type="DirectionalLight" parent="."] transform = Transform( 0.857622, 0.156623, -0.489851, 0.253967, 0.699272, 0.668221, 0.447198, -0.697487, 0.559934, -4.80758, 1.11554, 0.539132 ) [node name="WallFloor" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 1, 0 ) mesh = SubResource( 14 ) material/0 = SubResource( 3 ) [node name="WallFloorCollider" type="StaticBody" parent="WallFloor"] [node name="CornerFloor" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1, 0 ) mesh = SubResource( 15 ) material/0 = SubResource( 3 ) [node name="CornerFloorCol" type="StaticBody" parent="CornerFloor"] [node name="FloorCorner" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 1, 0 ) mesh = SubResource( 16 ) material/0 = SubResource( 3 ) [node name="FloorCornerCol" type="StaticBody" parent="FloorCorner"] [node name="flooredge" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 1, 0 ) mesh = SubResource( 17 ) material/0 = SubResource( 3 ) [node name="FloorEdgeCol" type="StaticBody" parent="flooredge"] [node name="Floor" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 1, 0 ) mesh = SubResource( 18 ) material/0 = SubResource( 3 ) [node name="FloorCol" type="StaticBody" parent="Floor"] [node name="Wall" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 1, 0 ) mesh = SubResource( 19 ) material/0 = SubResource( 3 ) [node name="WallCol" type="StaticBody" parent="Wall"] [node name="Corner" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 ) mesh = SubResource( 20 ) material/0 = SubResource( 3 ) [node name="CornerCol" type="StaticBody" parent="Corner"] [node name="AnimationPlayer" type="AnimationPlayer" parent="."]