# 3D Viewport Scaling This demo shows how to scale the 3D viewport rendering without affecting 2D elements such as the HUD. It also demonstrates how to toggle filtering on a viewport. This technique can be useful in 2D games as well. For instance, it can be used to have a "pixel art" viewport for the main game area and a non-pixel-art viewport for HUD elements. Language: GDScript Renderer: GLES 2 Check out this demo on the asset library: https://godotengine.org/asset-library/asset/586 ## Screenshots ![Screenshot](screenshots/high.png) ![Screenshot](screenshots/low.png)