extends Node # This will track the position of every pointer in its public `state` property, which is a # Dictionary, in which each key is a pointer index (integer) and each value its position (Vector2). # It works by listening to input events not handled by other means. # It also remaps the pointer indices coming from the OS to the lowest available to be friendlier. # It can be conveniently setup as a singleton. var state = {} func _unhandled_input(event): if event is InputEventScreenTouch: if event.pressed: # Down. state[event.index] = event.position else: # Up. state.erase(event.index) get_tree().set_input_as_handled() elif event is InputEventScreenDrag: # Movement. state[event.index] = event.position get_tree().set_input_as_handled()