[gd_scene load_steps=4 format=2] [ext_resource path="res://default_env.tres" type="Environment" id=1] [sub_resource type="SpatialMaterial" id=1] params_diffuse_mode = 1 albedo_color = Color( 0.149414, 0.796875, 0.569252, 1 ) roughness = 0.0 [sub_resource type="CubeMesh" id=2] [node name="Spatial" type="Spatial"] [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 0.707107, 0, -0.707107, -0.353553, 0.866025, -0.353553, 0.612372, 0.5, 0.612372, 0, 0, 0 ) material_override = SubResource( 1 ) mesh = SubResource( 2 ) material/0 = null [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 0.926535, 0.11439, -0.358396, 0.199614, 0.658013, 0.726067, 0.318884, -0.744267, 0.586839, 0, 0, 0 ) [node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5 ) fov = 60.0 near = 0.1 [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = ExtResource( 1 )