[gd_scene load_steps=7 format=2] [ext_resource path="res://scroll_bg_sky.png" type="Texture" id=1] [ext_resource path="res://scroll_bg_cloud_1.png" type="Texture" id=2] [ext_resource path="res://scroll_bg_cloud_2.png" type="Texture" id=3] [ext_resource path="res://scroll_bg_cloud_3.png" type="Texture" id=4] [ext_resource path="res://scroll_bg_fg_2.png" type="Texture" id=5] [ext_resource path="res://scroll_bg_fg_1.png" type="Texture" id=6] [node name="parallax_bg" type="ParallaxBackground"] layer = -1 offset = Vector2( 0, 0 ) rotation = 0.0 scale = Vector2( 1, 1 ) scroll_offset = Vector2( 0, 0 ) scroll_base_offset = Vector2( 0, 0 ) scroll_base_scale = Vector2( 0.7, 0 ) scroll_limit_begin = Vector2( 0, 0 ) scroll_limit_end = Vector2( 0, 0 ) scroll_ignore_camera_zoom = false [node name="sky" type="ParallaxLayer" parent="."] motion_scale = Vector2( 1, 1 ) motion_offset = Vector2( 0, 0 ) motion_mirroring = Vector2( 800, 0 ) [node name="Sprite" type="Sprite" parent="sky"] scale = Vector2( 32, 0.94 ) texture = ExtResource( 1 ) centered = false [node name="clouds" type="ParallaxLayer" parent="."] motion_scale = Vector2( 0.1, 1 ) motion_offset = Vector2( 0, 0 ) motion_mirroring = Vector2( 800, 0 ) [node name="Sprite" type="Sprite" parent="clouds"] position = Vector2( 28, 127 ) texture = ExtResource( 2 ) centered = false [node name="Sprite 2" type="Sprite" parent="clouds"] position = Vector2( 404, 24 ) texture = ExtResource( 2 ) centered = false [node name="Sprite 3" type="Sprite" parent="clouds"] position = Vector2( 154, 46 ) texture = ExtResource( 3 ) centered = false [node name="Sprite 4" type="Sprite" parent="clouds"] position = Vector2( 525, 130 ) texture = ExtResource( 3 ) centered = false [node name="Sprite 5" type="Sprite" parent="clouds"] position = Vector2( 255, 158 ) texture = ExtResource( 4 ) centered = false [node name="Sprite 6" type="Sprite" parent="clouds"] position = Vector2( 674, 70 ) texture = ExtResource( 4 ) centered = false [node name="mount_ 2" type="ParallaxLayer" parent="."] motion_scale = Vector2( 0.2, 1 ) motion_offset = Vector2( 0, 0 ) motion_mirroring = Vector2( 800, 0 ) [node name="Sprite" type="Sprite" parent="mount_ 2"] position = Vector2( 0, 225 ) texture = ExtResource( 5 ) centered = false region_enabled = true region_rect = Rect2( 0, 0, 800, 256 ) [node name="mount_1" type="ParallaxLayer" parent="."] motion_scale = Vector2( 0.4, 1 ) motion_offset = Vector2( 0, 0 ) motion_mirroring = Vector2( 800, 0 ) [node name="Sprite" type="Sprite" parent="mount_1"] position = Vector2( 0, 225 ) texture = ExtResource( 6 ) centered = false region_enabled = true region_rect = Rect2( 0, 0, 800, 256 )