extends Node2D # Joysticks demo, written by Dana Olson # # This is a demo of joystick support, and doubles as a testing application # inspired by and similar to jstest-gtk. # # Licensed under the MIT license var joy_num var cur_joy var axis_value var btn_state func _ready(): set_process_input(true) func _input(ev): # get the joystick device number from the spinbox joy_num = get_node("joy_num").get_value() # display the name of the joystick if we haven't already if joy_num != cur_joy: cur_joy = joy_num get_node("joy_name").set_text( Input.get_joy_name(joy_num) ) # loop through the axes and show their current values for axis in range(0,8): axis_value = Input.get_joy_axis(joy_num,axis) get_node("axis_prog"+str(axis)).set_value(100*axis_value) get_node("axis_val"+str(axis)).set_text(str(axis_value)) # loop through the buttons and highlight the ones that are pressed for btn in range(0,17): btn_state = 1 if (Input.is_joy_button_pressed(joy_num, btn)): get_node("btn"+str(btn)).add_color_override("font_color",Color(1,1,1,1)) else: get_node("btn"+str(btn)).add_color_override("font_color",Color(0.2,0.1,0.3,1))