# Saving and Loading (Serialization) This demo showcases how to save a simple game with each serialization format supported by Godot: - ConfigFile - JSON More formats may be added in the future. For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html Language: GDScript Renderer: Mobile Check out this demo on the asset library: https://godotengine.org/asset-library/asset/891 ## Screenshots ![Screenshot](screenshots/save_load.png)