extends Camera # Member variables var collision_exception = [] export var min_distance = 0.5 export var max_distance = 4.0 export var angle_v_adjust = 0.0 export var autoturn_ray_aperture = 25 export var autoturn_speed = 50 var max_height = 2.0 var min_height = 0 func _physics_process(dt): var target = get_parent().global_transform.origin var pos = global_transform.origin var up = Vector3(0, 1, 0) var delta = pos - target # Regular delta follow # Check ranges if (delta.length() < min_distance): delta = delta.normalized()*min_distance elif (delta.length() > max_distance): delta = delta.normalized()*max_distance # Check upper and lower height if (delta.y > max_height): delta.y = max_height if (delta.y < min_height): delta.y = min_height pos = target + delta look_at_from_position(pos, target, up) # Turn a little up or down var t = transform t.basis = Basis(t.basis[0], deg2rad(angle_v_adjust))*t.basis transform = t func _ready(): # Find collision exceptions for ray var node = self while(node): if (node is RigidBody): collision_exception.append(node.get_rid()) break else: node = node.get_parent() # This detaches the camera transform from the parent spatial node set_as_toplevel(true)