; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "RigidBody2D", "class": "Bullet", "language": "GDScript", "path": "res://player/bullet.gd" }, { "base": "Area2D", "class": "Coin", "language": "GDScript", "path": "res://coin/coin.gd" }, { "base": "RigidBody2D", "class": "Enemy", "language": "GDScript", "path": "res://enemy/enemy.gd" }, { "base": "Node2D", "class": "MovingPlatform", "language": "GDScript", "path": "res://platform/moving_platform.gd" }, { "base": "RigidBody2D", "class": "Player", "language": "GDScript", "path": "res://player/player.gd" } ] _global_script_class_icons={ "Bullet": "", "Coin": "", "Enemy": "", "MovingPlatform": "", "Player": "" } [application] config/name="Dynamic Character Control-Based Platformer" run/main_scene="res://Stage.tscn" config/icon="res://icon.png" [debug] gdscript/completion/autocomplete_setters_and_getters=true gdscript/warnings/unsafe_property_access=true gdscript/warnings/unsafe_method_access=true gdscript/warnings/unsafe_cast=true gdscript/warnings/unsafe_call_argument=true [display] window/size/width=800 window/size/height=480 window/stretch/mode="2d" window/stretch/aspect="keep" stretch/aspect="keep_height" stretch/mode="2d" [gdnative] singletons=[ ] [image_loader] repeat=false [input] jump={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) ] } move_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) ] } move_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) ] } shoot={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null) ] } spawn={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777244,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null) ] } [physics] 2d/default_gravity=700 [rasterizer] use_pixel_snap=true [render] mipmap_policy=1 [rendering] quality/intended_usage/framebuffer_allocation=0 quality/intended_usage/framebuffer_allocation.mobile=1 quality/filters/anisotropic_filter_level=2 quality/filters/use_nearest_mipmap_filter=true quality/voxel_cone_tracing/high_quality=false quality/depth/hdr=false [texture_import] filter=false