[gd_scene load_steps=5 format=2] [ext_resource path="res://bullet.gd" type="Script" id=1] [ext_resource path="res://bullet.png" type="Texture" id=2] [sub_resource type="CircleShape2D" id=1] custom_solver_bias = 0.0 radius = 10.0 [sub_resource type="Animation" id=2] length = 1.5 loop = false step = 0.0 tracks/0/type = "method" tracks/0/path = NodePath(".") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/keys = { "times": PoolFloatArray( 1.31 ), "transitions": PoolFloatArray( 1 ), "values": [ { "args": [ ], "method": "queue_free" } ] } tracks/1/type = "value" tracks/1/path = NodePath("sprite:modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/keys = { "times": PoolFloatArray( 0, 1.03 ), "transitions": PoolFloatArray( 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ] } [node name="bullet" type="RigidBody2D"] input_pickable = false collision_layer = 1 collision_mask = 1 mode = 0 mass = 1.0 friction = 1.0 bounce = 0.0 gravity_scale = 1.0 custom_integrator = false continuous_cd = 2 contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true linear_velocity = Vector2( 0, 0 ) linear_damp = -1.0 angular_velocity = 0.0 angular_damp = -1.0 script = ExtResource( 1 ) [node name="particles" type="Node2D" parent="."] [node name="sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Timer" type="Timer" parent="."] process_mode = 1 wait_time = 1.0 one_shot = true autostart = false [node name="anim" type="AnimationPlayer" parent="."] playback_process_mode = 1 playback_default_blend_time = 0.0 root_node = NodePath("..") anims/shutdown = SubResource( 2 ) playback/active = true playback/speed = 1.0 blend_times = [ ] autoplay = "" [connection signal="timeout" from="Timer" to="." method="disable"]