extends Node var points = 0 var max_points = 0 func _ready(): var f = File.new() #load high score if (f.open("user://highscore",File.READ)==OK): max_points=f.get_var() func game_over(): if (points>max_points): max_points=points #save high score var f = File.new() f.open("user://highscore",File.WRITE) f.store_var(max_points)