extends Area2D # Virtual from CollisionObject2D (also available as signal) func _input_event(viewport, event, shape_idx): # Convert event to local coordinates if (event.type == InputEvent.MOUSE_MOTION): event = make_input_local(event) get_node("label").set_text(str(event.pos)) # Virtual from CollisionObject2D (also available as signal) func _mouse_exit(): get_node("label").set_text("")