; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Material Testers" config/description="This demo includes many sphere-like objects with complex materials, for the purpose of showcasing Godot's rendering capabilities. This demo was featured at the beginning of the Godot 3.0 trailer." run/main_scene="res://material_tester.tscn" config/features=PackedStringArray("4.0") config/icon="res://icon.png" [display] window/stretch/mode="canvas_items" window/stretch/aspect="expand" [filesystem] import/blender/enabled=false [gdnative] singletons=[] [memory] multithread/thread_rid_pool_prealloc=60 [rendering] textures/default_filters/anisotropic_filtering_level=4 anti_aliasing/quality/msaa_3d=2 anti_aliasing/quality/use_debanding=true lights_and_shadows/positional_shadow/atlas_size=2048 lights_and_shadows/positional_shadow/atlas_size.mobile=1024 quality/driver/fallback_to_gles2=true quality/intended_usage/framebuffer_allocation=3 vram_compression/import_etc=true vram_compression/import_etc2=false quality/shadow_atlas/size=1024 quality/shadow_atlas/size.mobile=512 quality/shadows/filter_mode=2 quality/filters/anisotropic_filter_level=16 quality/filters/msaa=2 quality/filters/msaa.mobile=0 quality/filters/anisotropic_filter_level.mobile=4