# Audio BPM Sync A demo of how to sync the audio playback with the time for a consistent BPM. Language: GDScript Renderer: Compatibility Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2757 ## How does it work? For the sound clock, it uses methods in [`AudioServer`](https://docs.godotengine.org/en/latest/classes/class_audioserver.html) to sync the audio playback. For the system clock, it uses `OS.get_ticks_usec()`. ## Screenshots ![Screenshot](screenshots/bpm.png)