# Volumetric Fog This is an example of Godot's volumetric fog capabilities with the Vulkan renderer. Showcased features are: - Positive/negative density volumes that affect albedo (incoming light) and emission. - Box/ellipsoid shapes, height falloff, and density modulation using a 3D texture. - Temporal reprojection for greater stability and avoiding flickering. - The difference is demonstrated with a moving fog volume. - Global density adjustment. With FogVolume nodes that have a positive density, it's possible to apply volumetric fog only in specific areas. - Custom FogVolume shader with real-time 3D noise ([provided by alghost](https://godotshaders.com/shader/moving-gradient-noise-fog-mist-for-godot-4/)). Language: GDScript Renderer: Forward+ Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2754 ## Screenshots ![Screenshot](screenshots/volumetric_fog.webp)