Hugo Locurcio
2a962929f3
Update demo files for Godot 4.2.1 ( #1013 )
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All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.
The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
Aaron Franke
bbe50fc9da
Convert demos to Godot 4 using regular expressions in a script
2022-03-26 16:09:10 -05:00
Aaron Franke
b7e0a470c7
Update demos to Godot 3.4
2021-11-05 11:48:47 -05:00
Aaron Franke
7e129db12e
Use "not" instead of the exclamation mark in GDScript files
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Also add String casts
2021-07-04 03:46:21 -04:00
Aaron Franke
6e3db7c64d
Vastly simplify the JRPG demo
2021-06-20 22:47:24 -04:00
Aaron Franke
814909538f
Update projects to Godot 3.3
2021-04-21 19:17:12 -04:00
Aaron Franke
918a289ee2
Format files using updated file_format.sh
2020-10-01 14:23:54 -04:00
Aaron Franke
fcc7d5c723
Optimize PNG images using oxipng
2020-08-16 17:48:38 -05:00
Aaron Franke
2c138bd75f
Tweak CI to more closely match the main repo
2020-07-24 23:50:50 -04:00
Aaron Franke
35d44b5d85
Remove trailing space characters in the formatting script
2020-06-21 23:00:13 -04:00
Aaron Franke
841eb1fa37
Add icon for the 2.5D editor viewport
2020-03-01 22:29:44 -05:00
Aaron Franke
d1ba41da5d
2.5D Editor Viewport for Mono C#
2020-03-01 04:37:41 -05:00
Aaron Franke
722ea9bc01
2.5D Demo Project for Mono C#
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Co-authored-by: Stephen Agbete (Steph155) <bgsteph15@mail.com>
2020-02-29 22:39:20 -05:00