Commit Graph

8 Commits

Author SHA1 Message Date
Hugo Locurcio 16d8ba09fb
Replace instances of KinematicBody with CharacteBody in READMEs
KinematicBody was replaced by CharacterBody in Godot 4.0.

This also adds the 3D suffix to 3D physics classes.
2024-07-12 23:06:00 +02:00
ShatteredReality b4c73f4888
Fix README links to asset library (#1078)
This updates all links to point to the 4.2 demos instead of the 3.5 ones.

Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
2024-06-24 19:29:58 +02:00
Hugo Locurcio cdbdbac1e7
Add mobile controls and optimized settings to Truck Town
On mobile platforms, the vehicle automatically accelerates.
Touch the left and right edges of the screen to steer.
Touch the middle of the screen to brake/reverse
(this also temporarily stops acceleration).

- Fix braking not working correctly (and make breaking stronger
  to make vehicles easier to control at high speeds).
- Allow using the D-Pad for steering and X/Square for braking.
- Tweak exhaust particles to be more subtle and fade more smoothly.
- Change spawn position to a location that's more straightforward
  to drive.
2023-11-17 20:11:31 +01:00
Hugo Locurcio 55934859e3
Add camera selection to Truck Town (#820) 2023-01-17 21:39:18 +01:00
Hugo Locurcio 1d5184e235
Update most demos for Godot 4.0.beta10 (#782) 2023-01-05 16:50:17 +01:00
Jonathan Nicholl 3d4947bcb5 Clean up and fix Truck Town 2022-08-30 13:21:30 -04:00
Aaron Franke d4bf89d364
Link to the asset library from the README of each demo 2020-09-10 15:37:10 -04:00
Aaron Franke 7e0032eb8e
Add README files to 3D demos 2020-03-09 03:54:32 -04:00