Aaron Franke
a24ac796b6
Add README files to 2D demos
2020-03-09 03:54:32 -04:00
Aaron Franke
853565d1be
Tweak the platformer demos, particularly physics platformer
2020-02-19 00:37:59 -05:00
Aaron Franke
073640ffcc
Merge pull request #414 from aaronfranke/2d-3.2
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Update 2D demos for 3.2 and convert many to GLES 2
2020-02-18 23:37:37 -05:00
Aaron Franke
dda0bd7e20
Update other 2D demos for Godot 3.2
2020-02-17 21:29:54 -05:00
NetroScript
fbe6286656
for the 2d platformer demos changing the asset resolution from 2x upscaled to "true" pixel art, also adjusting values likes positions
2020-02-17 17:05:10 +01:00
Aaron Franke
3eeba859b1
Update 2D physics platformer
2020-02-03 04:00:44 -05:00
Rémi Verschelde
61ea666d69
Remove bogus draw_order values due to a pre-3.0 initialization bug
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Fixes godotengine/godot#25642 .
2020-01-02 11:25:16 +01:00
Manolo Texaco
98e60d4ff6
Fix seesaw falling plank from 2d demo
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Seesaw did stand up in 2d Demo - Physics Platformer.
Add a pillar as static body and reasign PinJoin2D nodes
2019-10-16 10:23:30 +03:00
Hugo Locurcio
184b0fe5f8
Optimize all images using `oxipng -o6 --strip all --zopfli`
2019-06-11 16:40:50 +02:00
TestDotCom
2fb80980b9
2d/physics_platformer works flawlessly on Godot 3.1 beta 8 ( #312 )
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* 2d/physics_platformer works flawlessly on Godot 3.1 beta 8
* fix warnings for inferred node type
* every script has a class_name
* formatted code for better clarity
* each files has its own subfolder
* bullet collisions and shooting have to be executed from call_deferred
* PascalCase naming for nodes
2019-03-04 12:12:33 +01:00
TwistedTwigleg
0afda1163a
Fixes for Physics_platformer:
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- Added the Z key to shoot so that the input follows the same input as Platformer3D
- Fixed the particles in the bullet scene so that it follows the same look as Platformer3D
- Changed the scaling for the window from none to 2D
2018-01-06 18:00:50 -05:00
sambler
abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
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These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Chris Bradfield
4f6c514f17
GDScript style fixes and other minor corrections
2017-11-11 19:53:14 -08:00
Rémi Verschelde
f8ca6d0a4d
Sync all demos with current master format
2017-10-30 12:38:39 +01:00
Rémi Verschelde
b4e0537816
Merge pull request #68 from sbeca/pr-project-files
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Update project.godot files to latest format
2017-10-29 16:45:55 +01:00
Juan Linietsky
ad8b0fbeb4
Merge pull request #71 from sbeca/pr-fixed-rename
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Fixes for rename from fixed to physics
2017-10-05 16:10:59 -03:00
Scott Beca
96ae223e21
Fixes for rename from fixed to physics
2017-10-04 22:12:41 +11:00
Scott Beca
3f37e754c3
Update project.godot files to latest format
2017-09-30 21:22:16 +10:00
Scott Beca
dca08534bc
Fix compiler errors after pos to position renames
2017-09-29 23:06:14 +10:00
Rémi Verschelde
9365e97c0f
Some more ProjectSettings fixes
2017-07-26 20:25:57 +02:00
Jakub Grzesik
2c012b4e59
basic fixes for project.godot files
2017-07-26 20:06:21 +02:00
Jakub Grzesik
a282a85cb3
change PoolFloatArray to PoolRealArray in tscn files
2017-07-26 18:32:08 +02:00
Rémi Verschelde
c6a2f0ea7a
Delete .import folders that should not have been versioned
2017-06-27 19:17:38 +02:00
Juan Linietsky
c3899b9e7d
WIP porting demos
2017-06-25 08:00:20 -03:00