Commit Graph

24 Commits

Author SHA1 Message Date
Aaron Franke a24ac796b6
Add README files to 2D demos 2020-03-09 03:54:32 -04:00
Aaron Franke 853565d1be
Tweak the platformer demos, particularly physics platformer 2020-02-19 00:37:59 -05:00
Aaron Franke 073640ffcc
Merge pull request #414 from aaronfranke/2d-3.2
Update 2D demos for 3.2 and convert many to GLES 2
2020-02-18 23:37:37 -05:00
Aaron Franke dda0bd7e20
Update other 2D demos for Godot 3.2 2020-02-17 21:29:54 -05:00
NetroScript fbe6286656 for the 2d platformer demos changing the asset resolution from 2x upscaled to "true" pixel art, also adjusting values likes positions 2020-02-17 17:05:10 +01:00
Aaron Franke 3eeba859b1
Update 2D physics platformer 2020-02-03 04:00:44 -05:00
Rémi Verschelde 61ea666d69 Remove bogus draw_order values due to a pre-3.0 initialization bug
Fixes godotengine/godot#25642.
2020-01-02 11:25:16 +01:00
Manolo Texaco 98e60d4ff6 Fix seesaw falling plank from 2d demo
Seesaw did stand up in 2d Demo - Physics Platformer.

Add a pillar as static body and reasign PinJoin2D nodes
2019-10-16 10:23:30 +03:00
Hugo Locurcio 184b0fe5f8
Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
TestDotCom 2fb80980b9 2d/physics_platformer works flawlessly on Godot 3.1 beta 8 (#312)
* 2d/physics_platformer works flawlessly on Godot 3.1 beta 8
* fix warnings for inferred node type
* every script has a class_name
* formatted code for better clarity
* each files has its own subfolder
* bullet collisions and shooting have to be executed from call_deferred

* PascalCase naming for nodes
2019-03-04 12:12:33 +01:00
TwistedTwigleg 0afda1163a Fixes for Physics_platformer:
- Added the Z key to shoot so that the input follows the same input as Platformer3D
- Fixed the particles in the bullet scene so that it follows the same look as Platformer3D
- Changed the scaling for the window from none to 2D
2018-01-06 18:00:50 -05:00
sambler abb08c9d1a Automatic .import updates made by opening projects in the godot editor
These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Chris Bradfield 4f6c514f17 GDScript style fixes and other minor corrections 2017-11-11 19:53:14 -08:00
Rémi Verschelde f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Rémi Verschelde b4e0537816
Merge pull request #68 from sbeca/pr-project-files
Update project.godot files to latest format
2017-10-29 16:45:55 +01:00
Juan Linietsky ad8b0fbeb4 Merge pull request #71 from sbeca/pr-fixed-rename
Fixes for rename from fixed to physics
2017-10-05 16:10:59 -03:00
Scott Beca 96ae223e21 Fixes for rename from fixed to physics 2017-10-04 22:12:41 +11:00
Scott Beca 3f37e754c3 Update project.godot files to latest format 2017-09-30 21:22:16 +10:00
Scott Beca dca08534bc Fix compiler errors after pos to position renames 2017-09-29 23:06:14 +10:00
Rémi Verschelde 9365e97c0f Some more ProjectSettings fixes 2017-07-26 20:25:57 +02:00
Jakub Grzesik 2c012b4e59 basic fixes for project.godot files 2017-07-26 20:06:21 +02:00
Jakub Grzesik a282a85cb3 change PoolFloatArray to PoolRealArray in tscn files 2017-07-26 18:32:08 +02:00
Rémi Verschelde c6a2f0ea7a Delete .import folders that should not have been versioned 2017-06-27 19:17:38 +02:00
Juan Linietsky c3899b9e7d WIP porting demos 2017-06-25 08:00:20 -03:00