Rémi Verschelde
097eedbc73
Port 2D demos to TSCN/TRES formats
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Part of #4196 .
2016-04-02 14:39:08 +02:00
Rémi Verschelde
9305b1a0ee
Update 2D demos scenes for 2.0 format
2015-12-09 08:39:12 +01:00
Rémi Verschelde
1e0f35315b
Make all demo icons 8-bit/color RGB(A)
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Godot does not seem to like 8-bit colormaps.
Fixes #2874 .
2015-11-23 00:19:00 +01:00
neikeq
2fd6e70d50
Added some demo icons
2015-10-29 20:37:09 +01:00
reduz
d2977d2b37
Ability to keep collisionshapes and collisionpolygons when running the game.
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Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.
Have Fun!
2015-09-15 22:07:03 -03:00
Juan Linietsky
54fee08ee5
more fixes
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-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
Juan Linietsky
4682d6f020
-Added android immersive mode, fixes #303
2015-04-17 16:18:46 -03:00
Juan Linietsky
64017f3201
fixes for light2d in androids that do not support
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read depth
2015-03-31 14:59:28 -03:00
Juan Linietsky
6c343df161
2D normal mapping and lighting simple demos
2015-03-24 16:17:49 -03:00