Commit Graph

9 Commits

Author SHA1 Message Date
Rémi Verschelde 097eedbc73 Port 2D demos to TSCN/TRES formats
Part of #4196.
2016-04-02 14:39:08 +02:00
Rémi Verschelde 9305b1a0ee Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
Rémi Verschelde 1e0f35315b Make all demo icons 8-bit/color RGB(A)
Godot does not seem to like 8-bit colormaps.
Fixes #2874.
2015-11-23 00:19:00 +01:00
neikeq 2fd6e70d50 Added some demo icons 2015-10-29 20:37:09 +01:00
reduz d2977d2b37 Ability to keep collisionshapes and collisionpolygons when running the game.
Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.

Have Fun!
2015-09-15 22:07:03 -03:00
Juan Linietsky 54fee08ee5 more fixes
-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
Juan Linietsky 4682d6f020 -Added android immersive mode, fixes #303 2015-04-17 16:18:46 -03:00
Juan Linietsky 64017f3201 fixes for light2d in androids that do not support
read depth
2015-03-31 14:59:28 -03:00
Juan Linietsky 6c343df161 2D normal mapping and lighting simple demos 2015-03-24 16:17:49 -03:00