Commit Graph

7 Commits

Author SHA1 Message Date
Aaron Franke e3fd4c662c
Update 3D in 2D demo to Godot 3.1.2 2020-01-31 15:15:57 -05:00
Hugo Locurcio a45b84a5ad
Handle multiple resolutions in most demos
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.

The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.

The background loading demo now uses mipmaps for better-looking images.

The material testers demo now samples mouse input in a
resolution-independent manner when panning.

Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Rémi Verschelde a38b315064 Port audio, gui, mono, networking and viewport demos to Godot 3.1 2019-02-26 14:50:18 +01:00
Hugo Locurcio 20d2a5861a
Fix project names to use consistent casing
This also makes the name of the 2D platformer demo more descriptive.
2018-01-07 14:59:09 +01:00
Rémi Verschelde f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Michele Valente bba9227d33 Updated indentations and whitespace usage as well as .import & .tscn files
the changes are made according to the official GDScript style guide
(http://docs.godotengine.org/en/latest/learning/scripting/gdscript/gdscript_styleguide.html).
The changes in the .tscn and .import files were done automatically by
Godot after opening the project with the latest master version.
2017-10-07 17:24:52 +02:00
TwistedTwigleg 053d035574 Ported viewport demos to Godot 3.0 2017-08-19 13:10:25 -04:00