Commit Graph

12 Commits

Author SHA1 Message Date
Hugo Locurcio a45b84a5ad
Handle multiple resolutions in most demos
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.

The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.

The background loading demo now uses mipmaps for better-looking images.

The material testers demo now samples mouse input in a
resolution-independent manner when panning.

Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Aaron Franke b1953be73f
Update Audio Device Changer demo to Godot 3.1.2 2020-01-22 17:32:12 -05:00
Aaron Franke 5bc48e2080
Merge pull request #287 from marcelofg55/audio_device_changer
Add new Audio Device Changer demo
2020-01-22 16:32:11 -05:00
Aaron Franke 617896737e
Update Audio demos for Godot 3.1.1 2020-01-21 21:33:36 -05:00
Hugo Locurcio 184b0fe5f8
Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
Juan Linietsky ceefc33fe4 Improved tutorial for sync audio with music, use two approaches. 2019-04-27 15:26:48 -03:00
Juan Linietsky e22a46f301 Add a BPM sync tutorial. 2019-04-27 14:14:17 -03:00
Juan Linietsky c819e3b276 Demos for sound generation and audio spectrum analysis. 2019-04-10 12:26:55 -03:00
Rémi Verschelde 1a5517ae1a MicRecord: Improve UI for mobile, add status label 2019-03-08 15:39:49 +01:00
Rémi Verschelde a38b315064 Port audio, gui, mono, networking and viewport demos to Godot 3.1 2019-02-26 14:50:18 +01:00
Marcelo Fernandez 453405031c Added MicRecord demo 2018-12-15 14:45:28 -03:00
Marcelo Fernandez db411004b5 Add new Audio Device Changer demo 2018-10-08 22:23:23 -03:00