Aaron Franke
8cdddc87ce
Add README files to audio demos
2020-03-09 03:54:32 -04:00
Aaron Franke
da280ec220
Add README to and fix Circle Pop demo
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Circle Pop gets its own commit since I found a bug that had to be fixed
2020-03-09 03:54:32 -04:00
Aaron Franke
f2a18910aa
Add README files to Viewport demos
2020-03-09 03:54:32 -04:00
Aaron Franke
2eaedf8064
Add README files to demos with multiple versions
2020-03-09 03:54:32 -04:00
Aaron Franke
7e0032eb8e
Add README files to 3D demos
2020-03-09 03:54:32 -04:00
Aaron Franke
a24ac796b6
Add README files to 2D demos
2020-03-09 03:54:32 -04:00
Aaron Franke
9809601e40
Merge pull request #431 from aaronfranke/no-grid
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Remove the grid based movement demo
2020-03-09 03:54:12 -04:00
Aaron Franke
9b6109e44d
Merge pull request #428 from aaronfranke/splitscreen
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Add a splitscreen mode to the 2D platformer.
2020-03-07 19:56:52 -05:00
Aaron Franke
2ea2b02b68
Remove grid based movement demo
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I don't think there's a point to this since we also have the JRPG demo.
2020-03-07 19:54:03 -05:00
Aaron Franke
ebc435074b
[2D Platformer] Add a splitscreen mode
2020-03-06 23:00:11 -05:00
Aaron Franke
f5f72e6d3e
[2D Platformer] Move Player out of Level, set limits in a script
2020-03-06 18:17:33 -05:00
Aaron Franke
e11fa006d6
Merge pull request #427 from aaronfranke/joypad
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Refactor the Joypads demo
2020-03-06 18:17:01 -05:00
Aaron Franke
5322be1a54
Refactor the Joypads demo
2020-03-05 20:50:16 -05:00
Aaron Franke
18679efd75
Merge pull request #426 from aaronfranke/gles2
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Convert most demos to GLES 2 and update to Godot 3.2
2020-03-05 20:49:11 -05:00
Aaron Franke
aea4010bc8
Convert most demos to GLES 2
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Also fix Viewport error in 3D scaling demo, add an icon to Multiplayer Bomber, and rename BPM sync files.
2020-03-04 20:59:12 -05:00
Aaron Franke
db7c9f162f
Open and save 3D IK demo in Godot 3.2
2020-03-04 20:59:12 -05:00
Aaron Franke
c72f65ed36
Update C# demos to Godot 3.2
2020-03-04 20:30:30 -05:00
Aaron Franke
424ad342ad
Merge pull request #315 from aaronfranke/2point5d
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Add 2.5D Demo Projects
2020-03-02 22:03:53 -05:00
Aaron Franke
841eb1fa37
Add icon for the 2.5D editor viewport
2020-03-01 22:29:44 -05:00
Aaron Franke
1671b4e30e
Add music and set physics engine to Bullet
2020-03-01 17:14:11 -05:00
Aaron Franke
c7cc72b705
Add screenshots and tweak README files
2020-03-01 04:43:32 -05:00
Aaron Franke
d1ba41da5d
2.5D Editor Viewport for Mono C#
2020-03-01 04:37:41 -05:00
Aaron Franke
cc68af17af
2.5D Editor Viewport for GDScript
2020-03-01 04:36:44 -05:00
Aaron Franke
7e539cd182
2.5D Demo Project for GDScript
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Co-authored-by: Stephen Agbete (Steph155) <bgsteph15@mail.com>
2020-02-29 22:39:32 -05:00
Aaron Franke
722ea9bc01
2.5D Demo Project for Mono C#
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Co-authored-by: Stephen Agbete (Steph155) <bgsteph15@mail.com>
2020-02-29 22:39:20 -05:00
Aaron Franke
ca761cff87
Merge pull request #424 from Calinou/readme-add-scan-instructions
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Add instructions on importing all projects at once in the README
2020-02-24 02:08:05 -05:00
Aaron Franke
5809089e9e
Merge pull request #419 from aaronfranke/multiplayer
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Update networking and multiplayer demos
2020-02-20 16:39:23 -05:00
Hugo Locurcio
abe1b0f367
Add instructions on importing all projects at once in the README
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This may be helpful to newcomers; see #423 .
2020-02-20 22:11:57 +01:00
Aaron Franke
b310877037
Update other networking demos, with style fixes
2020-02-20 15:13:21 -05:00
Aaron Franke
984a731502
Update multiplayer bomber demo
2020-02-20 15:13:21 -05:00
Aaron Franke
de8a79b35b
Merge pull request #421 from aaronfranke/platform-3d-animtree
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Update Platformer 3D to use AnimationTree and organize into subfolders
2020-02-20 15:12:24 -05:00
Aaron Franke
399de3e954
Organize 3D platformer demo files
2020-02-19 19:09:55 -05:00
Aaron Franke
486d582802
Update 3D platformer to use AnimationTree
2020-02-19 18:55:14 -05:00
Aaron Franke
001e51d2d3
Merge pull request #413 from Calinou/add-viewport-3d-scaling-demo
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Add a viewport 3D scaling demo
2020-02-19 15:22:11 -05:00
Hugo Locurcio
b927ea3c63
Add a viewport 3D scaling demo
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This demo shows how to scale the 3D viewport rendering without
affecting 2D elements such as the HUD. It also demonstrates how to
toggle filtering on a viewport by using TextureRect to display the
ViewportTexture delivered by the Viewport node.
2020-02-19 21:13:20 +01:00
Aaron Franke
f6c4a0000f
Merge pull request #416 from aaronfranke/platformer-tweaks
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Tweak the 2D platformer demos, particularly Physics Platformer
2020-02-19 15:08:35 -05:00
Aaron Franke
853565d1be
Tweak the platformer demos, particularly physics platformer
2020-02-19 00:37:59 -05:00
Aaron Franke
073640ffcc
Merge pull request #414 from aaronfranke/2d-3.2
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Update 2D demos for 3.2 and convert many to GLES 2
2020-02-18 23:37:37 -05:00
Aaron Franke
545d63cd2d
Merge pull request #412 from NetroScript/fixing-Sprites-at-2x-Resolution
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Changing the art assets for the 2D platformers to "real" pixel art (instead of 2x upscaled)
2020-02-18 23:33:07 -05:00
Aaron Franke
c215c62df1
Convert many 2D projects to GLES 2
2020-02-17 21:29:54 -05:00
Aaron Franke
dda0bd7e20
Update other 2D demos for Godot 3.2
2020-02-17 21:29:54 -05:00
Aaron Franke
35bd408367
Update and improve isometric demo for 3.2
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Also tweak hex map demo
2020-02-17 20:29:08 -05:00
Aaron Franke
ac179c6745
Merge pull request #382 from TwistedTwigleg/Godot_3_2_IK_Fix
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Fixed GDScript IK demo so it works with Godot 3.2
2020-02-17 18:34:54 -05:00
TwistedTwigleg
2136c99672
Fixed up LookAt IK code so it better follows the style guide. Touched up a bunch of the comments
2020-02-17 14:45:02 -05:00
TwistedTwigleg
fdb0d77e88
Fixed style issues in IK Demo. Added a bit of static typing hints to the LookAt IK file to better fit the rest of the scripts
2020-02-17 12:14:36 -05:00
NetroScript
fbe6286656
for the 2d platformer demos changing the asset resolution from 2x upscaled to "true" pixel art, also adjusting values likes positions
2020-02-17 17:05:10 +01:00
Aaron Franke
ef98347469
Merge pull request #358 from pigdevstudio/input-remap-revamp
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Revamp Input Remap demo simplifying it
2020-02-17 05:57:24 -05:00
Aaron Franke
07e696661c
Merge pull request #392 from Calinou/tweak-3d-settings
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Tweak 3D settings in various demos
2020-02-17 04:10:43 -05:00
TwistedTwigleg
1c9c754b79
Fixed SkeletonIK issue in Godot IK Demo. Now the joints should not act crazy
2020-02-16 11:43:21 -05:00
Hugo Locurcio
da374bccda
Tweak 3D settings in various demos
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- Use 4× MSAA for a better visual appearance.
- Use "3D Without Effects" framebuffer allocation when possible
for better performance.
- Disable Glow in the 3D Kinematic Character demo for better
performance. Increase the DirectionalLight strength to compensate.
- Use a non-linear attenuation for the OmniLight in the
Window Management demo (and increase its range to compensate).
2020-02-15 23:32:00 +01:00