Commit Graph

900 Commits

Author SHA1 Message Date
Aaron Franke 8cdddc87ce
Add README files to audio demos 2020-03-09 03:54:32 -04:00
Aaron Franke da280ec220
Add README to and fix Circle Pop demo
Circle Pop gets its own commit since I found a bug that had to be fixed
2020-03-09 03:54:32 -04:00
Aaron Franke f2a18910aa
Add README files to Viewport demos 2020-03-09 03:54:32 -04:00
Aaron Franke 2eaedf8064
Add README files to demos with multiple versions 2020-03-09 03:54:32 -04:00
Aaron Franke 7e0032eb8e
Add README files to 3D demos 2020-03-09 03:54:32 -04:00
Aaron Franke a24ac796b6
Add README files to 2D demos 2020-03-09 03:54:32 -04:00
Aaron Franke 9809601e40
Merge pull request #431 from aaronfranke/no-grid
Remove the grid based movement demo
2020-03-09 03:54:12 -04:00
Aaron Franke 9b6109e44d
Merge pull request #428 from aaronfranke/splitscreen
Add a splitscreen mode to the 2D platformer.
2020-03-07 19:56:52 -05:00
Aaron Franke 2ea2b02b68
Remove grid based movement demo
I don't think there's a point to this since we also have the JRPG demo.
2020-03-07 19:54:03 -05:00
Aaron Franke ebc435074b
[2D Platformer] Add a splitscreen mode 2020-03-06 23:00:11 -05:00
Aaron Franke f5f72e6d3e
[2D Platformer] Move Player out of Level, set limits in a script 2020-03-06 18:17:33 -05:00
Aaron Franke e11fa006d6
Merge pull request #427 from aaronfranke/joypad
Refactor the Joypads demo
2020-03-06 18:17:01 -05:00
Aaron Franke 5322be1a54
Refactor the Joypads demo 2020-03-05 20:50:16 -05:00
Aaron Franke 18679efd75
Merge pull request #426 from aaronfranke/gles2
Convert most demos to GLES 2 and update to Godot 3.2
2020-03-05 20:49:11 -05:00
Aaron Franke aea4010bc8
Convert most demos to GLES 2
Also fix Viewport error in 3D scaling demo, add an icon to Multiplayer Bomber, and rename BPM sync files.
2020-03-04 20:59:12 -05:00
Aaron Franke db7c9f162f
Open and save 3D IK demo in Godot 3.2 2020-03-04 20:59:12 -05:00
Aaron Franke c72f65ed36
Update C# demos to Godot 3.2 2020-03-04 20:30:30 -05:00
Aaron Franke 424ad342ad
Merge pull request #315 from aaronfranke/2point5d
Add 2.5D Demo Projects
2020-03-02 22:03:53 -05:00
Aaron Franke 841eb1fa37
Add icon for the 2.5D editor viewport 2020-03-01 22:29:44 -05:00
Aaron Franke 1671b4e30e
Add music and set physics engine to Bullet 2020-03-01 17:14:11 -05:00
Aaron Franke c7cc72b705
Add screenshots and tweak README files 2020-03-01 04:43:32 -05:00
Aaron Franke d1ba41da5d
2.5D Editor Viewport for Mono C# 2020-03-01 04:37:41 -05:00
Aaron Franke cc68af17af
2.5D Editor Viewport for GDScript 2020-03-01 04:36:44 -05:00
Aaron Franke 7e539cd182
2.5D Demo Project for GDScript
Co-authored-by: Stephen Agbete (Steph155) <bgsteph15@mail.com>
2020-02-29 22:39:32 -05:00
Aaron Franke 722ea9bc01
2.5D Demo Project for Mono C#
Co-authored-by: Stephen Agbete (Steph155) <bgsteph15@mail.com>
2020-02-29 22:39:20 -05:00
Aaron Franke ca761cff87
Merge pull request #424 from Calinou/readme-add-scan-instructions
Add instructions on importing all projects at once in the README
2020-02-24 02:08:05 -05:00
Aaron Franke 5809089e9e
Merge pull request #419 from aaronfranke/multiplayer
Update networking and multiplayer demos
2020-02-20 16:39:23 -05:00
Hugo Locurcio abe1b0f367
Add instructions on importing all projects at once in the README
This may be helpful to newcomers; see #423.
2020-02-20 22:11:57 +01:00
Aaron Franke b310877037
Update other networking demos, with style fixes 2020-02-20 15:13:21 -05:00
Aaron Franke 984a731502
Update multiplayer bomber demo 2020-02-20 15:13:21 -05:00
Aaron Franke de8a79b35b
Merge pull request #421 from aaronfranke/platform-3d-animtree
Update Platformer 3D to use AnimationTree and organize into subfolders
2020-02-20 15:12:24 -05:00
Aaron Franke 399de3e954
Organize 3D platformer demo files 2020-02-19 19:09:55 -05:00
Aaron Franke 486d582802
Update 3D platformer to use AnimationTree 2020-02-19 18:55:14 -05:00
Aaron Franke 001e51d2d3
Merge pull request #413 from Calinou/add-viewport-3d-scaling-demo
Add a viewport 3D scaling demo
2020-02-19 15:22:11 -05:00
Hugo Locurcio b927ea3c63
Add a viewport 3D scaling demo
This demo shows how to scale the 3D viewport rendering without
affecting 2D elements such as the HUD. It also demonstrates how to
toggle filtering on a viewport by using TextureRect to display the
ViewportTexture delivered by the Viewport node.
2020-02-19 21:13:20 +01:00
Aaron Franke f6c4a0000f
Merge pull request #416 from aaronfranke/platformer-tweaks
Tweak the 2D platformer demos, particularly Physics Platformer
2020-02-19 15:08:35 -05:00
Aaron Franke 853565d1be
Tweak the platformer demos, particularly physics platformer 2020-02-19 00:37:59 -05:00
Aaron Franke 073640ffcc
Merge pull request #414 from aaronfranke/2d-3.2
Update 2D demos for 3.2 and convert many to GLES 2
2020-02-18 23:37:37 -05:00
Aaron Franke 545d63cd2d
Merge pull request #412 from NetroScript/fixing-Sprites-at-2x-Resolution
Changing the art assets for the 2D platformers to "real" pixel art (instead of 2x upscaled)
2020-02-18 23:33:07 -05:00
Aaron Franke c215c62df1
Convert many 2D projects to GLES 2 2020-02-17 21:29:54 -05:00
Aaron Franke dda0bd7e20
Update other 2D demos for Godot 3.2 2020-02-17 21:29:54 -05:00
Aaron Franke 35bd408367
Update and improve isometric demo for 3.2
Also tweak hex map demo
2020-02-17 20:29:08 -05:00
Aaron Franke ac179c6745
Merge pull request #382 from TwistedTwigleg/Godot_3_2_IK_Fix
Fixed GDScript IK demo so it works with Godot 3.2
2020-02-17 18:34:54 -05:00
TwistedTwigleg 2136c99672 Fixed up LookAt IK code so it better follows the style guide. Touched up a bunch of the comments 2020-02-17 14:45:02 -05:00
TwistedTwigleg fdb0d77e88 Fixed style issues in IK Demo. Added a bit of static typing hints to the LookAt IK file to better fit the rest of the scripts 2020-02-17 12:14:36 -05:00
NetroScript fbe6286656 for the 2d platformer demos changing the asset resolution from 2x upscaled to "true" pixel art, also adjusting values likes positions 2020-02-17 17:05:10 +01:00
Aaron Franke ef98347469
Merge pull request #358 from pigdevstudio/input-remap-revamp
Revamp Input Remap demo simplifying it
2020-02-17 05:57:24 -05:00
Aaron Franke 07e696661c
Merge pull request #392 from Calinou/tweak-3d-settings
Tweak 3D settings in various demos
2020-02-17 04:10:43 -05:00
TwistedTwigleg 1c9c754b79 Fixed SkeletonIK issue in Godot IK Demo. Now the joints should not act crazy 2020-02-16 11:43:21 -05:00
Hugo Locurcio da374bccda
Tweak 3D settings in various demos
- Use 4× MSAA for a better visual appearance.
- Use "3D Without Effects" framebuffer allocation when possible
  for better performance.
- Disable Glow in the 3D Kinematic Character demo for better
  performance. Increase the DirectionalLight strength to compensate.
- Use a non-linear attenuation for the OmniLight in the
  Window Management demo (and increase its range to compensate).
2020-02-15 23:32:00 +01:00