Commit Graph

24 Commits

Author SHA1 Message Date
Hugo Locurcio fe6103256a
Allow hiDPI in all demos that support multiple resolutions
This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
Aaron Franke d4bf89d364
Link to the asset library from the README of each demo 2020-09-10 15:37:10 -04:00
Aaron Franke fcc7d5c723 Optimize PNG images using oxipng 2020-08-16 17:48:38 -05:00
Aaron Franke 006309bd6f
Many tweaks thanks to IAmActuallyCthulhu
Also change apostrophes to double quotes and update C# projects
2020-06-28 13:19:13 -04:00
Aaron Franke 189d6ac9b4
Misc fixes and tweaks to many demos 2020-06-27 21:07:49 -04:00
Aaron Franke f9e7456b70
Add descriptions to all projects with README files
These show up in the project manager when hovering over projects.
2020-03-16 20:50:53 -04:00
Aaron Franke a24ac796b6
Add README files to 2D demos 2020-03-09 03:54:32 -04:00
Aaron Franke c215c62df1
Convert many 2D projects to GLES 2 2020-02-17 21:29:54 -05:00
Aaron Franke 35bd408367
Update and improve isometric demo for 3.2
Also tweak hex map demo
2020-02-17 20:29:08 -05:00
Aaron Franke 7421736568
Update hex map demo 2020-02-03 16:37:54 -05:00
Hugo Locurcio a45b84a5ad
Handle multiple resolutions in most demos
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.

The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.

The background loading demo now uses mipmaps for better-looking images.

The material testers demo now samples mouse input in a
resolution-independent manner when panning.

Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Rémi Verschelde 1ca3204e0a hexmap: Enable Centered Texture option
See godotengine/godot#21213.
2020-01-08 09:43:10 +01:00
Hugo Locurcio 184b0fe5f8
Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
Rémi Verschelde faae60ac2f Port 2D demos to Godot 3.1
Opened them, saved all scenes, ran the project. Did necessary fixes here and there,
fixed some warnings (but some remain in bigger demos).

Did not port JRPG demo yet (#306) nor the two platformer demos.
2019-02-26 14:22:02 +01:00
TwistedTwigleg b202ad6f1b Fix for hexagonal_map:
Removed out of place tiles in the map, had to redo most of it (so it does look a little different)
2018-01-06 17:55:55 -05:00
sambler abb08c9d1a Automatic .import updates made by opening projects in the godot editor
These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Chris Bradfield 4f6c514f17 GDScript style fixes and other minor corrections 2017-11-11 19:53:14 -08:00
Rémi Verschelde f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Rémi Verschelde b4e0537816
Merge pull request #68 from sbeca/pr-project-files
Update project.godot files to latest format
2017-10-29 16:45:55 +01:00
Scott Beca 96ae223e21 Fixes for rename from fixed to physics 2017-10-04 22:12:41 +11:00
Scott Beca 3f37e754c3 Update project.godot files to latest format 2017-09-30 21:22:16 +10:00
Jakub Grzesik 2c012b4e59 basic fixes for project.godot files 2017-07-26 20:06:21 +02:00
Martin Capitanio f2e83c23af 2d/hexagonal_map: Fix tile positions and offsets. 2017-07-07 10:04:48 +02:00
Juan Linietsky c3899b9e7d WIP porting demos 2017-06-25 08:00:20 -03:00