Commit Graph

12 Commits

Author SHA1 Message Date
Hugo Locurcio 184b0fe5f8
Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
Rémi Verschelde cfcc0f3964 Port misc and plugin demos to Godot 3.1 2019-02-26 15:13:08 +01:00
sambler abb08c9d1a Automatic .import updates made by opening projects in the godot editor
These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Rémi Verschelde f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Scott Beca 3f37e754c3 Update project.godot files to latest format 2017-09-30 21:22:16 +10:00
Jakub Grzesik 2c012b4e59 basic fixes for project.godot files 2017-07-26 20:06:21 +02:00
Rémi Verschelde 634d45a280 Port some misc demos to 3.0
autoload, instancing, joypads, pause, regex, scene_changer
2017-06-30 08:39:26 +02:00
Juan Linietsky 6ef185c192 begun porting demos, platformer is working (mostly) 2017-06-23 07:44:27 -03:00
Rémi Verschelde 708a0caf4a Improve code formatting and update to 2.0
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - space around weak operators (+, -), no space around strong operators (*, /)
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines

The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-12-09 08:38:23 +01:00
Rémi Verschelde 1e0f35315b Make all demo icons 8-bit/color RGB(A)
Godot does not seem to like 8-bit colormaps.
Fixes #2874.
2015-11-23 00:19:00 +01:00
neikeq 2fd6e70d50 Added some demo icons 2015-10-29 20:37:09 +01:00
Juan Linietsky 436b8e38b7 -Added google play services (needed for some stuff)
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:16:13 -03:00