Commit Graph

10 Commits

Author SHA1 Message Date
Hugo Locurcio da374bccda
Tweak 3D settings in various demos
- Use 4× MSAA for a better visual appearance.
- Use "3D Without Effects" framebuffer allocation when possible
  for better performance.
- Disable Glow in the 3D Kinematic Character demo for better
  performance. Increase the DirectionalLight strength to compensate.
- Use a non-linear attenuation for the OmniLight in the
  Window Management demo (and increase its range to compensate).
2020-02-15 23:32:00 +01:00
Aaron Franke f07c7091fc
Improve window management demo 2020-02-02 04:53:12 -05:00
Rémi Verschelde cfcc0f3964 Port misc and plugin demos to Godot 3.1 2019-02-26 15:13:08 +01:00
Rémi Verschelde 77f7afaba4 Fix window management demo for 3.0+ 2018-12-14 23:59:16 +01:00
Hugo Locurcio 86bf5060b3
Use an higher FOV value in demos
A vertical FOV of 74 degrees is roughly equivalent to a 90 degree
horizontal FOV on a 4:3 display (~106.26 degrees on 16:9), which
is the typical default FOV used in PC games.
2018-05-18 23:16:27 +02:00
Paul Von Zimmerman 893348428e Fix observer yaw and pitch 2018-01-13 19:28:19 +01:00
Rémi Verschelde f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Rémi Verschelde 8919981a59 Port remaining misc demos to 3.0
android_iap, threads, tween, window_management
2017-06-30 22:29:13 +02:00
Juan Linietsky 6ef185c192 begun porting demos, platformer is working (mostly) 2017-06-23 07:44:27 -03:00
Mario Schlack ee75abef10 Added Input.set_mouse_mode(...) test cases. 2017-01-21 14:38:04 +01:00