Commit Graph

19 Commits

Author SHA1 Message Date
Aaron Franke 918a289ee2
Format files using updated file_format.sh 2020-10-01 14:23:54 -04:00
Aaron Franke 5f1905e0d6
Replace _input with _unhandled_input 2020-06-08 22:43:19 -04:00
Hugo Locurcio da374bccda
Tweak 3D settings in various demos
- Use 4× MSAA for a better visual appearance.
- Use "3D Without Effects" framebuffer allocation when possible
  for better performance.
- Disable Glow in the 3D Kinematic Character demo for better
  performance. Increase the DirectionalLight strength to compensate.
- Use a non-linear attenuation for the OmniLight in the
  Window Management demo (and increase its range to compensate).
2020-02-15 23:32:00 +01:00
Aaron Franke f07c7091fc
Improve window management demo 2020-02-02 04:53:12 -05:00
Rémi Verschelde cfcc0f3964 Port misc and plugin demos to Godot 3.1 2019-02-26 15:13:08 +01:00
Rémi Verschelde 77f7afaba4 Fix window management demo for 3.0+ 2018-12-14 23:59:16 +01:00
Hugo Locurcio 86bf5060b3
Use an higher FOV value in demos
A vertical FOV of 74 degrees is roughly equivalent to a 90 degree
horizontal FOV on a 4:3 display (~106.26 degrees on 16:9), which
is the typical default FOV used in PC games.
2018-05-18 23:16:27 +02:00
Paul Von Zimmerman 893348428e Fix observer yaw and pitch 2018-01-13 19:28:19 +01:00
Rémi Verschelde f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
santouits 9038725eb8 fixed anchors and renamed move function 2017-10-26 10:35:11 +03:00
Scott Beca 96ae223e21 Fixes for rename from fixed to physics 2017-10-04 22:12:41 +11:00
Rémi Verschelde 8919981a59 Port remaining misc demos to 3.0
android_iap, threads, tween, window_management
2017-06-30 22:29:13 +02:00
Juan Linietsky 6ef185c192 begun porting demos, platformer is working (mostly) 2017-06-23 07:44:27 -03:00
Mario Schlack ee75abef10 Added Input.set_mouse_mode(...) test cases. 2017-01-21 14:38:04 +01:00
Juan Linietsky d9c91b93d9 Added a simple multiplayer test 2016-08-19 16:47:48 -03:00
Rémi Verschelde f76b29f30d Use upper-cased first letter at the start of comment sentences 2015-12-09 08:39:12 +01:00
Rémi Verschelde 708a0caf4a Improve code formatting and update to 2.0
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - space around weak operators (+, -), no space around strong operators (*, /)
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines

The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-12-09 08:38:23 +01:00
hurikhan 8321e833a3 * Cleanup for PR
* Demo shows a Dialog with not implemented methods at startup
2015-01-22 05:35:39 +09:00
hurikhan 916e0ff6ea * observer scene for the demo 2015-01-22 01:54:17 +09:00