Commit Graph

12 Commits

Author SHA1 Message Date
Hugo Locurcio fe6103256a
Allow hiDPI in all demos that support multiple resolutions
This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
Aaron Franke f9e7456b70
Add descriptions to all projects with README files
These show up in the project manager when hovering over projects.
2020-03-16 20:50:53 -04:00
Aaron Franke 853565d1be
Tweak the platformer demos, particularly physics platformer 2020-02-19 00:37:59 -05:00
NetroScript fbe6286656 for the 2d platformer demos changing the asset resolution from 2x upscaled to "true" pixel art, also adjusting values likes positions 2020-02-17 17:05:10 +01:00
Aaron Franke 3eeba859b1
Update 2D physics platformer 2020-02-03 04:00:44 -05:00
TestDotCom 2fb80980b9 2d/physics_platformer works flawlessly on Godot 3.1 beta 8 (#312)
* 2d/physics_platformer works flawlessly on Godot 3.1 beta 8
* fix warnings for inferred node type
* every script has a class_name
* formatted code for better clarity
* each files has its own subfolder
* bullet collisions and shooting have to be executed from call_deferred

* PascalCase naming for nodes
2019-03-04 12:12:33 +01:00
TwistedTwigleg 0afda1163a Fixes for Physics_platformer:
- Added the Z key to shoot so that the input follows the same input as Platformer3D
- Fixed the particles in the bullet scene so that it follows the same look as Platformer3D
- Changed the scaling for the window from none to 2D
2018-01-06 18:00:50 -05:00
Rémi Verschelde f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Scott Beca 3f37e754c3 Update project.godot files to latest format 2017-09-30 21:22:16 +10:00
Rémi Verschelde 9365e97c0f Some more ProjectSettings fixes 2017-07-26 20:25:57 +02:00
Jakub Grzesik 2c012b4e59 basic fixes for project.godot files 2017-07-26 20:06:21 +02:00
Juan Linietsky c3899b9e7d WIP porting demos 2017-06-25 08:00:20 -03:00