Commit Graph

10 Commits

Author SHA1 Message Date
Aaron Franke fe9fd7d7e4
Update gitignore for 4.x and add gitattributes 2020-10-01 14:22:45 -04:00
Aaron Franke ed2348080c
Convert the Screen Space Shaders demo back to GLES 3 2020-05-12 13:56:03 -04:00
Aaron Franke 7a5c0872d5
Add translation ignore
Now synced with GitHub's Godot.gitignore plus some extra lines
2020-05-08 01:30:34 -04:00
Aaron Franke 3bf7046184 FUNDING, issue template files, and update gitignore
The mono_crash ignore is because they generated anytime there was a crash. The rest of the files mirror the main Godot repo.
2019-07-19 18:07:46 -04:00
Rémi Verschelde 8b9ae0f444 Fix invalid .gitignore on *.import files
Those define how the resources must be imported, and can
therefore contain important information (e.g. whether filters
should be used).
2018-01-05 19:03:00 +01:00
Rémi Verschelde b2d228e80d Mono: Version csproj, sln and Properties are recommended by neikeq 2017-10-30 19:42:27 +01:00
Rémi Verschelde 0af6d01f94 Add Mono conversion of the Pong demo
Quick and dirty port by a complete C# newbie,
could probably be optimized a bit.
2017-10-30 19:11:51 +01:00
BastiaanOlij fad65b6200 Made navmesh demo work in Godot 3.0 2017-10-01 09:21:18 +11:00
Rémi Verschelde 058f050b80 Tween Demo: Some more fixes to property accessors 2017-07-15 12:59:33 +02:00
Rémi Verschelde 274c38799a Add .gitignore rules 2017-06-27 19:18:30 +02:00