Aaron Franke
990042e3c5
[IK] Update to Godot 3.1
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Open and save all resources
2020-01-21 21:15:31 -05:00
Sam
bee90f6bd7
Fixed typo in overlay instructions
2019-07-06 00:59:21 +01:00
Hugo Locurcio
184b0fe5f8
Optimize all images using `oxipng -o6 --strip all --zopfli`
2019-06-11 16:40:50 +02:00
Thomas Karcher
d21936b32d
3D projects converted to and tested with Godot 3.1
2019-05-15 19:26:16 +02:00
Hugo Locurcio
86bf5060b3
Use an higher FOV value in demos
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A vertical FOV of 74 degrees is roughly equivalent to a 90 degree
horizontal FOV on a 4:3 display (~106.26 degrees on 16:9), which
is the typical default FOV used in PC games.
2018-05-18 23:16:27 +02:00
TwistedTwigleg
532fbb4858
Fixed the materials using upper case names in the IK demo
2018-05-01 17:21:45 -04:00
TwistedTwigleg
01abbff26d
Changed a few things in the IK demo to make it work on Linux.
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Renamed the exported variables in the Look At IK to better follow Godot's API.
Removed all of the commented out constraint code for the FABRIK IK.
2018-04-23 11:09:06 -04:00
Noah Beard
14b6f3587b
Added a 3D IK demo with the following IK solvers: Look at and FABRIK
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Three scenes are included, one of which shows a example use case.
2018-03-17 11:44:06 -04:00