Commit Graph

8 Commits

Author SHA1 Message Date
Aaron Franke 990042e3c5
[IK] Update to Godot 3.1
Open and save all resources
2020-01-21 21:15:31 -05:00
Sam bee90f6bd7
Fixed typo in overlay instructions 2019-07-06 00:59:21 +01:00
Hugo Locurcio 184b0fe5f8
Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
Thomas Karcher d21936b32d 3D projects converted to and tested with Godot 3.1 2019-05-15 19:26:16 +02:00
Hugo Locurcio 86bf5060b3
Use an higher FOV value in demos
A vertical FOV of 74 degrees is roughly equivalent to a 90 degree
horizontal FOV on a 4:3 display (~106.26 degrees on 16:9), which
is the typical default FOV used in PC games.
2018-05-18 23:16:27 +02:00
TwistedTwigleg 532fbb4858 Fixed the materials using upper case names in the IK demo 2018-05-01 17:21:45 -04:00
TwistedTwigleg 01abbff26d Changed a few things in the IK demo to make it work on Linux.
Renamed the exported variables in the Look At IK to better follow Godot's API.
Removed all of the commented out constraint code for the FABRIK IK.
2018-04-23 11:09:06 -04:00
Noah Beard 14b6f3587b Added a 3D IK demo with the following IK solvers: Look at and FABRIK
Three scenes are included, one of which shows a example use case.
2018-03-17 11:44:06 -04:00