Commit Graph

5 Commits

Author SHA1 Message Date
Hugo Locurcio c6163b3d20
Tweak settings in various 3D demos
- Enable 4× MSAA in all 3D demos.
- Enable filmic tonemapping with a whitepoint of 6 in GLES3 3D demos.
- Add subtle fog to the Truck Town demo.
- Use the `2d` stretch mode and `expand` stretch aspect to support
  multiple resolutions and aspect ratios.
2020-08-17 03:25:13 +02:00
Aaron Franke c13e56662f
Clean up unused and outdated environment files 2020-06-27 20:58:19 -04:00
Hugo Locurcio a45b84a5ad
Handle multiple resolutions in most demos
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.

The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.

The background loading demo now uses mipmaps for better-looking images.

The material testers demo now samples mouse input in a
resolution-independent manner when panning.

Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Thomas Karcher d21936b32d 3D projects converted to and tested with Godot 3.1 2019-05-15 19:26:16 +02:00
Bastiaan Olij d9a6635c11 Ported truck town to Godot 3.0 2018-02-15 20:31:49 +11:00