Changed debug collision shortcut from 'D' to 'C' to keep WASD available
for other functions in some tests.
Unbound arrows from UI shortcuts for the same reason.
Start logging physics tick one frame earlier for each operation
Disable debug collision to avoid rendering bottleneck
Fixes in adding/removing bodies to avoid bottlenecks outside of physics
2D: Increase message queue size to allow adding more objects at once
3D: Remove camera to disable rendering altogether
3D: Fix error with create_rigidbody_box missing default value