Commit Graph

39 Commits

Author SHA1 Message Date
Aaron Franke 9e3ffe456b
Add README files to GUI demos 2020-03-09 04:26:24 -04:00
Aaron Franke aea4010bc8
Convert most demos to GLES 2
Also fix Viewport error in 3D scaling demo, add an icon to Multiplayer Bomber, and rename BPM sync files.
2020-03-04 20:59:12 -05:00
Henrique Campos a76d9471f4 Add a simplified version of input remapping 2020-02-12 19:42:12 -03:00
Aaron Franke 84c8d6ef69
Update and improve GUI demos 2020-02-01 15:47:44 -05:00
Hugo Locurcio a45b84a5ad
Handle multiple resolutions in most demos
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.

The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.

The background loading demo now uses mipmaps for better-looking images.

The material testers demo now samples mouse input in a
resolution-independent manner when panning.

Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Hugo Locurcio 184b0fe5f8
Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
Rémi Verschelde a38b315064 Port audio, gui, mono, networking and viewport demos to Godot 3.1 2019-02-26 14:50:18 +01:00
Bojidar Marinov 03ba4fc1df
Make some demos work again, reimport 2018-01-16 17:46:10 +02:00
TwistedTwigleg ed3461f7ab Fix for input_mapping:
Fixed bug when you push a key before you press a button.
2018-01-06 17:53:35 -05:00
TwistedTwigleg 2181660344 Fix for rich_text_bbcode:
Fixed/Changed the link from the github wiki to the BBCode page in the documentation.
2018-01-06 17:51:00 -05:00
sambler abb08c9d1a Automatic .import updates made by opening projects in the godot editor
These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Rémi Verschelde f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Scott Beca 3f37e754c3 Update project.godot files to latest format 2017-09-30 21:22:16 +10:00
Rémi Verschelde 9849c9edb9 Input mapping: Add code to load/save config 2017-09-23 20:36:10 +02:00
Rémi Verschelde 9365e97c0f Some more ProjectSettings fixes 2017-07-26 20:25:57 +02:00
Jakub Grzesik 2c012b4e59 basic fixes for project.godot files 2017-07-26 20:06:21 +02:00
Rémi Verschelde a874fdb94a Remove .import stuff again... 2017-06-29 17:18:00 +02:00
Juan Linietsky 4593bdcc64 GUI demos converted to 3.0 2017-06-28 15:11:35 -03:00
Juan Linietsky 6ef185c192 begun porting demos, platformer is working (mostly) 2017-06-23 07:44:27 -03:00
Rémi Verschelde a6d3c8816e Fix last two bindings in input_mapping demo
Also connect the signal from script, as it makes it easier to understand
than by having to check the connected signals via the GUI.
2016-04-01 08:39:18 +02:00
Rémi Verschelde 5525773af5 Remove Noto Sans font from translation demo (heavy!) 2016-02-27 20:54:21 +01:00
Rémi Verschelde f76b29f30d Use upper-cased first letter at the start of comment sentences 2015-12-09 08:39:12 +01:00
Rémi Verschelde 708a0caf4a Improve code formatting and update to 2.0
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - space around weak operators (+, -), no space around strong operators (*, /)
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines

The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-12-09 08:38:23 +01:00
Franklin Sobrinho 14e34f002c Better hidden folders display preferences for editor file dialogs 2015-12-06 19:35:31 -03:00
Rémi Verschelde 4aeff28680 Replace hardcoded references to Okam Studio by Godot Engine
Since the engine development is now independent.
Fixes #2836.
2015-11-27 18:54:09 +01:00
Rémi Verschelde 1e0f35315b Make all demo icons 8-bit/color RGB(A)
Godot does not seem to like 8-bit colormaps.
Fixes #2874.
2015-11-23 00:19:00 +01:00
Rémi Verschelde 71341fc1c1 Add icons to all demos that can have a meaningful one 2015-11-19 23:45:37 +01:00
Juan Linietsky 7f9fb163c9 Merge pull request #2700 from neikeq/demo_icons
Added project icon to some demos
2015-11-18 19:20:21 -03:00
neikeq 2fd6e70d50 Added some demo icons 2015-10-29 20:37:09 +01:00
firefly2442 b117d9f68f fix icon locations in demo projects 2015-10-21 14:29:52 -05:00
Rémi Verschelde 01adb739b8 Add input mapping GUI demo 2015-05-20 17:38:41 +02:00
Juan Linietsky 3678988b52 -Fixed bug in translation remaps, also added proper demo, maybe fixes #1729 2015-05-12 07:31:15 -03:00
Juan Linietsky e0e8020506 Translation Demo 2015-05-11 22:34:29 -03:00
Juan Linietsky 26301bcda1 Merge pull request #1738 from jackmakesthings/master
Updating demo engine.cfgs where name is missing
2015-05-03 23:00:26 -03:00
Juan Linietsky 6085f1507e missing file for bbcode demo 2015-04-26 09:48:17 -03:00
jack 9d687d71db Set name on rich text bbcode demo's engine.cfg 2015-04-25 22:21:09 -04:00
Juan Linietsky 3e8fcfddcb -Many fixes and demo for RichTexLabel
-Proper ability to edit BBCode in RTL.
2015-04-21 16:01:58 -03:00
Juan Linietsky f98b752652 minor comments 2015-03-22 13:01:34 -03:00
Juan Linietsky eb0117aa8a drag & drop demo (GUI) 2015-03-22 12:52:47 -03:00