Aaron Franke
9e3ffe456b
Add README files to GUI demos
2020-03-09 04:26:24 -04:00
Aaron Franke
aea4010bc8
Convert most demos to GLES 2
...
Also fix Viewport error in 3D scaling demo, add an icon to Multiplayer Bomber, and rename BPM sync files.
2020-03-04 20:59:12 -05:00
Henrique Campos
a76d9471f4
Add a simplified version of input remapping
2020-02-12 19:42:12 -03:00
Aaron Franke
84c8d6ef69
Update and improve GUI demos
2020-02-01 15:47:44 -05:00
Hugo Locurcio
a45b84a5ad
Handle multiple resolutions in most demos
...
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.
The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.
The background loading demo now uses mipmaps for better-looking images.
The material testers demo now samples mouse input in a
resolution-independent manner when panning.
Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Hugo Locurcio
184b0fe5f8
Optimize all images using `oxipng -o6 --strip all --zopfli`
2019-06-11 16:40:50 +02:00
Rémi Verschelde
a38b315064
Port audio, gui, mono, networking and viewport demos to Godot 3.1
2019-02-26 14:50:18 +01:00
Bojidar Marinov
03ba4fc1df
Make some demos work again, reimport
2018-01-16 17:46:10 +02:00
TwistedTwigleg
ed3461f7ab
Fix for input_mapping:
...
Fixed bug when you push a key before you press a button.
2018-01-06 17:53:35 -05:00
TwistedTwigleg
2181660344
Fix for rich_text_bbcode:
...
Fixed/Changed the link from the github wiki to the BBCode page in the documentation.
2018-01-06 17:51:00 -05:00
sambler
abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
...
These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Rémi Verschelde
f8ca6d0a4d
Sync all demos with current master format
2017-10-30 12:38:39 +01:00
Scott Beca
3f37e754c3
Update project.godot files to latest format
2017-09-30 21:22:16 +10:00
Rémi Verschelde
9849c9edb9
Input mapping: Add code to load/save config
2017-09-23 20:36:10 +02:00
Rémi Verschelde
9365e97c0f
Some more ProjectSettings fixes
2017-07-26 20:25:57 +02:00
Jakub Grzesik
2c012b4e59
basic fixes for project.godot files
2017-07-26 20:06:21 +02:00
Rémi Verschelde
a874fdb94a
Remove .import stuff again...
2017-06-29 17:18:00 +02:00
Juan Linietsky
4593bdcc64
GUI demos converted to 3.0
2017-06-28 15:11:35 -03:00
Juan Linietsky
6ef185c192
begun porting demos, platformer is working (mostly)
2017-06-23 07:44:27 -03:00
Rémi Verschelde
a6d3c8816e
Fix last two bindings in input_mapping demo
...
Also connect the signal from script, as it makes it easier to understand
than by having to check the connected signals via the GUI.
2016-04-01 08:39:18 +02:00
Rémi Verschelde
5525773af5
Remove Noto Sans font from translation demo (heavy!)
2016-02-27 20:54:21 +01:00
Rémi Verschelde
f76b29f30d
Use upper-cased first letter at the start of comment sentences
2015-12-09 08:39:12 +01:00
Rémi Verschelde
708a0caf4a
Improve code formatting and update to 2.0
...
The scripts were streamlined using more or less the following conventions:
- space after a comma in lists of arguments
- space around weak operators (+, -), no space around strong operators (*, /)
- space after a comment start (#)
- removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
- function blocks separate by two newlines
The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-12-09 08:38:23 +01:00
Franklin Sobrinho
14e34f002c
Better hidden folders display preferences for editor file dialogs
2015-12-06 19:35:31 -03:00
Rémi Verschelde
4aeff28680
Replace hardcoded references to Okam Studio by Godot Engine
...
Since the engine development is now independent.
Fixes #2836 .
2015-11-27 18:54:09 +01:00
Rémi Verschelde
1e0f35315b
Make all demo icons 8-bit/color RGB(A)
...
Godot does not seem to like 8-bit colormaps.
Fixes #2874 .
2015-11-23 00:19:00 +01:00
Rémi Verschelde
71341fc1c1
Add icons to all demos that can have a meaningful one
2015-11-19 23:45:37 +01:00
Juan Linietsky
7f9fb163c9
Merge pull request #2700 from neikeq/demo_icons
...
Added project icon to some demos
2015-11-18 19:20:21 -03:00
neikeq
2fd6e70d50
Added some demo icons
2015-10-29 20:37:09 +01:00
firefly2442
b117d9f68f
fix icon locations in demo projects
2015-10-21 14:29:52 -05:00
Rémi Verschelde
01adb739b8
Add input mapping GUI demo
2015-05-20 17:38:41 +02:00
Juan Linietsky
3678988b52
-Fixed bug in translation remaps, also added proper demo, maybe fixes #1729
2015-05-12 07:31:15 -03:00
Juan Linietsky
e0e8020506
Translation Demo
2015-05-11 22:34:29 -03:00
Juan Linietsky
26301bcda1
Merge pull request #1738 from jackmakesthings/master
...
Updating demo engine.cfgs where name is missing
2015-05-03 23:00:26 -03:00
Juan Linietsky
6085f1507e
missing file for bbcode demo
2015-04-26 09:48:17 -03:00
jack
9d687d71db
Set name on rich text bbcode demo's engine.cfg
2015-04-25 22:21:09 -04:00
Juan Linietsky
3e8fcfddcb
-Many fixes and demo for RichTexLabel
...
-Proper ability to edit BBCode in RTL.
2015-04-21 16:01:58 -03:00
Juan Linietsky
f98b752652
minor comments
2015-03-22 13:01:34 -03:00
Juan Linietsky
eb0117aa8a
drag & drop demo (GUI)
2015-03-22 12:52:47 -03:00