Commit Graph

5 Commits

Author SHA1 Message Date
Hugo Locurcio a45b84a5ad
Handle multiple resolutions in most demos
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.

The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.

The background loading demo now uses mipmaps for better-looking images.

The material testers demo now samples mouse input in a
resolution-independent manner when panning.

Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Rémi Verschelde a38b315064 Port audio, gui, mono, networking and viewport demos to Godot 3.1 2019-02-26 14:50:18 +01:00
sambler abb08c9d1a Automatic .import updates made by opening projects in the godot editor
These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Rémi Verschelde f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Juan Linietsky 4593bdcc64 GUI demos converted to 3.0 2017-06-28 15:11:35 -03:00