Commit Graph

10 Commits

Author SHA1 Message Date
Aaron Franke 35bd408367
Update and improve isometric demo for 3.2
Also tweak hex map demo
2020-02-17 20:29:08 -05:00
Aaron Franke b0b63e80f5
Update isometric demo 2020-02-03 16:37:54 -05:00
Hugo Locurcio a45b84a5ad
Handle multiple resolutions in most demos
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.

The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.

The background loading demo now uses mipmaps for better-looking images.

The material testers demo now samples mouse input in a
resolution-independent manner when panning.

Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Rémi Verschelde faae60ac2f Port 2D demos to Godot 3.1
Opened them, saved all scenes, ran the project. Did necessary fixes here and there,
fixed some warnings (but some remain in bigger demos).

Did not port JRPG demo yet (#306) nor the two platformer demos.
2019-02-26 14:22:02 +01:00
Mariano Suligoy f8cb21c366 Update TileSet's tile offset, Fixes #200 2018-01-17 20:12:48 -03:00
TwistedTwigleg a9c8fca242 Fix for Isometric:
moved the troll out of the wall
2018-01-06 17:58:39 -05:00
Rémi Verschelde f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Juan Linietsky c3899b9e7d WIP porting demos 2017-06-25 08:00:20 -03:00
Juan Linietsky 6ef185c192 begun porting demos, platformer is working (mostly) 2017-06-23 07:44:27 -03:00
Rémi Verschelde 097eedbc73 Port 2D demos to TSCN/TRES formats
Part of #4196.
2016-04-02 14:39:08 +02:00