Aaron Franke
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7c8b9962ca
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Misc minor fixes
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2022-02-13 15:08:58 -06:00 |
Hugo Locurcio
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36db05c3b9
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Deploy exported HTML5 demos to GitHub Pages
This makes it possible for users to test Godot's features without
having to download anything.
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2021-02-28 05:12:06 +01:00 |
Aaron Franke
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fe9fd7d7e4
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Update gitignore for 4.x and add gitattributes
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2020-10-01 14:22:45 -04:00 |
Aaron Franke
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ed2348080c
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Convert the Screen Space Shaders demo back to GLES 3
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2020-05-12 13:56:03 -04:00 |
Aaron Franke
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7a5c0872d5
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Add translation ignore
Now synced with GitHub's Godot.gitignore plus some extra lines
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2020-05-08 01:30:34 -04:00 |
Aaron Franke
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3bf7046184
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FUNDING, issue template files, and update gitignore
The mono_crash ignore is because they generated anytime there was a crash. The rest of the files mirror the main Godot repo.
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2019-07-19 18:07:46 -04:00 |
Rémi Verschelde
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8b9ae0f444
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Fix invalid .gitignore on *.import files
Those define how the resources must be imported, and can
therefore contain important information (e.g. whether filters
should be used).
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2018-01-05 19:03:00 +01:00 |
Rémi Verschelde
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b2d228e80d
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Mono: Version csproj, sln and Properties are recommended by neikeq
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2017-10-30 19:42:27 +01:00 |
Rémi Verschelde
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0af6d01f94
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Add Mono conversion of the Pong demo
Quick and dirty port by a complete C# newbie,
could probably be optimized a bit.
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2017-10-30 19:11:51 +01:00 |
BastiaanOlij
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fad65b6200
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Made navmesh demo work in Godot 3.0
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2017-10-01 09:21:18 +11:00 |
Rémi Verschelde
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058f050b80
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Tween Demo: Some more fixes to property accessors
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2017-07-15 12:59:33 +02:00 |
Rémi Verschelde
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274c38799a
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Add .gitignore rules
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2017-06-27 19:18:30 +02:00 |