Commit Graph

5 Commits

Author SHA1 Message Date
Fabio Alessandrelli 38bfaba92d Use p2p in multiplayer bomber player exchange.
We used to broadcast player info on connect and have the server relay it
to other clients.
With this approach, each peer (including server) sends its own info once
to other peers as soon as they connects.
When a new player connects, it is notified of all the already connected
peers by the `network_peer_connected` signal.
Any already connected peer is also notified of the newly connected peer
by the same signal.
2019-07-10 18:29:44 +02:00
Rémi Verschelde a38b315064 Port audio, gui, mono, networking and viewport demos to Godot 3.1 2019-02-26 14:50:18 +01:00
Chris Bradfield 9d66e8f2ef Code cleanup 2018-03-13 22:35:55 -07:00
Rémi Verschelde e182dd799a Fix shadowing of "name" property + hidden rocks
Fixes #189.
2018-01-13 20:29:00 +01:00
Rémi Verschelde f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00