Fabio Alessandrelli
359ef78ee0
Add WebSocket high level multiplayer demo.
2019-07-28 15:25:36 +02:00
Fabio Alessandrelli
e9f02ff05f
Add Websocket chat demo
2019-07-28 14:20:57 +02:00
Fabio Alessandrelli
949a9428eb
Add websocket minimal demo
2019-07-28 14:13:19 +02:00
Fabio Alessandrelli
38bfaba92d
Use p2p in multiplayer bomber player exchange.
...
We used to broadcast player info on connect and have the server relay it
to other clients.
With this approach, each peer (including server) sends its own info once
to other peers as soon as they connects.
When a new player connects, it is notified of all the already connected
peers by the `network_peer_connected` signal.
Any already connected peer is also notified of the newly connected peer
by the same signal.
2019-07-10 18:29:44 +02:00
Fabio Alessandrelli
2a57c64c30
Add webrtc signaling example
2019-06-14 06:15:22 +02:00
Fabio Alessandrelli
0bbe5ef586
Add minimal connection demos
2019-06-14 04:14:53 +02:00
Hugo Locurcio
184b0fe5f8
Optimize all images using `oxipng -o6 --strip all --zopfli`
2019-06-11 16:40:50 +02:00
Rémi Verschelde
a38b315064
Port audio, gui, mono, networking and viewport demos to Godot 3.1
2019-02-26 14:50:18 +01:00
Chris Bradfield
9d66e8f2ef
Code cleanup
2018-03-13 22:35:55 -07:00
Rémi Verschelde
e182dd799a
Fix shadowing of "name" property + hidden rocks
...
Fixes #189 .
2018-01-13 20:29:00 +01:00
sambler
abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
...
These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Kyle Howard
cec3be23e9
Fixed remaining occurances of rotation_deg
...
Fixed remaining files to change rotation_deg to rotation_degrees.
2017-12-06 12:04:55 -06:00
Rémi Verschelde
f8ca6d0a4d
Sync all demos with current master format
2017-10-30 12:38:39 +01:00
Rémi Verschelde
b4e0537816
Merge pull request #68 from sbeca/pr-project-files
...
Update project.godot files to latest format
2017-10-29 16:45:55 +01:00
Scott Beca
96ae223e21
Fixes for rename from fixed to physics
2017-10-04 22:12:41 +11:00
Scott Beca
3f37e754c3
Update project.godot files to latest format
2017-09-30 21:22:16 +10:00
Rémi Verschelde
9365e97c0f
Some more ProjectSettings fixes
2017-07-26 20:25:57 +02:00
Jakub Grzesik
2c012b4e59
basic fixes for project.godot files
2017-07-26 20:06:21 +02:00
Jakub Grzesik
a282a85cb3
change PoolFloatArray to PoolRealArray in tscn files
2017-07-26 18:32:08 +02:00
Juan Linietsky
da56d77d42
networking demos were notworking, not areworking,
2017-07-01 14:59:37 -03:00
Juan Linietsky
6ef185c192
begun porting demos, platformer is working (mostly)
2017-06-23 07:44:27 -03:00
Fabio Alessandrelli
d22dd38557
Fix simple multiplayer demo for 3+ players
...
Properly send newly connected dudes to old players
2016-10-07 16:21:33 +02:00
Rémi Verschelde
3e16c84a2b
simple multiplayer: Simplify some redundant calls
2016-09-18 09:16:55 +02:00
Rémi Verschelde
c0e3b4161f
simple multiplayer: Code style enhancements
2016-09-18 09:16:55 +02:00
Juan Linietsky
bccc1cd127
Added a new platformer demo entirely made with visual script.
2016-08-31 17:57:08 -03:00
Juan Linietsky
00f5f054ad
Added a pong multiplayer example
2016-08-21 10:05:52 -03:00
Juan Linietsky
4edf90374f
Some fixed to networking demo
2016-08-19 18:42:14 -03:00
Juan Linietsky
d9c91b93d9
Added a simple multiplayer test
2016-08-19 16:47:48 -03:00