Commit Graph

6 Commits

Author SHA1 Message Date
Juan Linietsky 194655c805 Ported platformer demo 2017-07-15 18:34:10 -03:00
Juan Linietsky 6ef185c192 begun porting demos, platformer is working (mostly) 2017-06-23 07:44:27 -03:00
William Tumeo 76bfb10deb free coin in 3D platformer 2016-11-02 17:08:20 -02:00
Rémi Verschelde 708a0caf4a Improve code formatting and update to 2.0
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - space around weak operators (+, -), no space around strong operators (*, /)
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines

The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-12-09 08:38:23 +01:00
yg2f d6093ac058 add_missing_textures_to_particles 2015-05-07 18:29:38 +02:00
Juan Linietsky ccfc7d19b9 GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00