Commit Graph

10 Commits

Author SHA1 Message Date
Rafael Correa 1a9aea09ef Update multiplayer pong to godot 4 beta 5 2022-12-03 15:05:21 -03:00
Aaron Franke bbe50fc9da
Convert demos to Godot 4 using regular expressions in a script 2022-03-26 16:09:10 -05:00
Aaron Franke 814909538f
Update projects to Godot 3.3 2021-04-21 19:17:12 -04:00
Duroxxigar 3f8567f920
Created C# networked Pong 2020-10-20 23:18:57 -04:00
Aaron Franke 006309bd6f
Many tweaks thanks to IAmActuallyCthulhu
Also change apostrophes to double quotes and update C# projects
2020-06-28 13:19:13 -04:00
Aaron Franke 4f5f0ec1a9
Update all Pong demos to Godot 3.1.2 and conform to style guides 2020-02-01 03:15:27 -05:00
Hugo Locurcio a45b84a5ad
Handle multiple resolutions in most demos
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.

The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.

The background loading demo now uses mipmaps for better-looking images.

The material testers demo now samples mouse input in a
resolution-independent manner when panning.

Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Rémi Verschelde a38b315064 Port audio, gui, mono, networking and viewport demos to Godot 3.1 2019-02-26 14:50:18 +01:00
Rémi Verschelde f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Juan Linietsky da56d77d42 networking demos were notworking, not areworking, 2017-07-01 14:59:37 -03:00