Commit Graph

15 Commits

Author SHA1 Message Date
Aaron Franke 5566c748c2
Update several 3D demos to Godot 4 2022-03-28 01:41:27 -05:00
Aaron Franke bbe50fc9da
Convert demos to Godot 4 using regular expressions in a script 2022-03-26 16:09:10 -05:00
Aaron Franke 7c8b9962ca
Misc minor fixes 2022-02-13 15:08:58 -06:00
Hugo Locurcio 4a832ad714
Remove GIProbe from 3D Kinematic Character demo to improve performance
GIProbe is very demanding on integrated graphics and old/low-end GPUs,
which gave a poor first impression of Godot when running that demo.
2021-12-14 11:39:52 +01:00
Aaron Franke b7e0a470c7
Update demos to Godot 3.4 2021-11-05 11:48:47 -05:00
Hugo Locurcio cbb5c94c6f
Allow 3D demos to fallback to GLES2
A GLES2-specific tweak is now documented for the GUI in 3D demo.

This also tweaks shadow quality and performance to find a better
balance and result in smoother shadows, including when using GLES2
(thanks to the use of PCF13 shadow filter mode).

In demos that allow falling back to GLES2, ETC1 texture import
is enabled to allow exporting to Android or HTML5 without having
to tweak anything.
2021-11-05 09:57:51 -05:00
Aaron Franke e894e4655a
Improve performance in GridMap demos 2021-05-04 02:48:32 -04:00
Aaron Franke 814909538f
Update projects to Godot 3.3 2021-04-21 19:17:12 -04:00
Aaron Franke 973c12264c
Improve the Kinematic Character 3D demo 2021-03-03 02:55:05 -05:00
Hugo Locurcio c6163b3d20
Tweak settings in various 3D demos
- Enable 4× MSAA in all 3D demos.
- Enable filmic tonemapping with a whitepoint of 6 in GLES3 3D demos.
- Add subtle fog to the Truck Town demo.
- Use the `2d` stretch mode and `expand` stretch aspect to support
  multiple resolutions and aspect ratios.
2020-08-17 03:25:13 +02:00
Aaron Franke 189d6ac9b4
Misc fixes and tweaks to many demos 2020-06-27 21:07:49 -04:00
Aaron Franke f9e7456b70
Add descriptions to all projects with README files
These show up in the project manager when hovering over projects.
2020-03-16 20:50:53 -04:00
Hugo Locurcio da374bccda
Tweak 3D settings in various demos
- Use 4× MSAA for a better visual appearance.
- Use "3D Without Effects" framebuffer allocation when possible
  for better performance.
- Disable Glow in the 3D Kinematic Character demo for better
  performance. Increase the DirectionalLight strength to compensate.
- Use a non-linear attenuation for the OmniLight in the
  Window Management demo (and increase its range to compensate).
2020-02-15 23:32:00 +01:00
Aaron Franke a2e7bf2b36 [KC3D] Improvements and fixes
WASD movement, script improvements, move Cubio to its own scene, capitalize nodes, better win text, fix GDScript warnings
2019-07-11 13:31:06 -04:00
Aaron Franke fa09138422 [KC3D] Convert scn to tscn and res to tres 2019-07-11 13:31:06 -04:00