A GLES2-specific tweak is now documented for the GUI in 3D demo.
This also tweaks shadow quality and performance to find a better
balance and result in smoother shadows, including when using GLES2
(thanks to the use of PCF13 shadow filter mode).
In demos that allow falling back to GLES2, ETC1 texture import
is enabled to allow exporting to Android or HTML5 without having
to tweak anything.
- Enable 4× MSAA in all 3D demos.
- Enable filmic tonemapping with a whitepoint of 6 in GLES3 3D demos.
- Add subtle fog to the Truck Town demo.
- Use the `2d` stretch mode and `expand` stretch aspect to support
multiple resolutions and aspect ratios.
- Use 4× MSAA for a better visual appearance.
- Use "3D Without Effects" framebuffer allocation when possible
for better performance.
- Disable Glow in the 3D Kinematic Character demo for better
performance. Increase the DirectionalLight strength to compensate.
- Use a non-linear attenuation for the OmniLight in the
Window Management demo (and increase its range to compensate).