Juan Linietsky
eb0117aa8a
drag & drop demo (GUI)
2015-03-22 12:52:47 -03:00
Juan Linietsky
2179681806
gui in 3D demo now uses area for input
2015-03-22 11:52:07 -03:00
Juan Linietsky
e4f0291904
fixes/cleans up
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-input now correctly works when using viewport scaling
-added function to get areas/bodies in given point
-added function to get space state directly from world
2015-03-22 09:40:26 -03:00
Juan Linietsky
43c9f4921f
input events on Area2D is now supported
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also added a demo showing how this works
2015-03-22 01:46:18 -03:00
Juan Linietsky
185b644563
signed distance field fonts demo
2015-03-21 10:15:30 -03:00
Juan Linietsky
b9e98ab427
New option to send canvas to render buffer
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allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
Juan Linietsky
1e019fc725
back buffer copy node, to improve on texscreen()
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back buffer copy node and respective demo
2015-03-12 01:05:50 -03:00
Juan Linietsky
38188c75cd
simple shader effects library for 2D
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ready to use in any project
2015-03-11 01:44:52 -03:00
Juan Linietsky
59d01b7c90
small optimizations to isometric light demo
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should work faster, and even faster if exported.. as textures have been
optimized.
2015-03-10 21:05:49 -03:00
Juan Linietsky
9c6b489fa3
New Demo, Screen Space Shaders
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-Fixes to screen space shaders.
-Fixes to isometric light demo.
2015-03-10 00:53:50 -03:00
Juan Linietsky
6745cb4078
lot of work on 2D lighting and isometric maps
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added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
hurikhan
8dd66bec47
removed up, down, left, right keys from the demo.
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were used before for fast multiscreen setup testing.
2015-03-08 09:26:58 -05:00
hurikhan
f3c7c4949c
fixing a typo in the demo
2015-03-08 03:32:13 -05:00
hurikhan
f3cdb0fe70
added Label_MouseGrab_KeyInfo
2015-03-08 01:27:36 -06:00
hurikhan
5ca3f19831
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-03-08 15:10:48 +08:00
Juan Linietsky
04f291feb5
support for 2D shadow casters
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Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Bil Bas (Spooner)
13e14ce3e5
Fixed columns to have integer positions, so that they don't "jiggle" when moving the camera.
2015-02-25 17:24:32 +00:00
Juan Linietsky
cb6f7b9edc
Merge pull request #1369 from not-surt/tile_rotation
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Tile Rotation
2015-02-21 15:37:02 -03:00
Juan Linietsky
f8c813e587
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
hurikhan
09a67c2143
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-02-15 17:49:34 +08:00
Carl Olsson
f1c9078eb3
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
scene/2d/tile_map.cpp
2015-02-15 18:21:35 +10:00
Juan Linietsky
42daa13bd5
begin new serialization framework
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also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
Juan Linietsky
7b9e5d4070
Merge pull request #1362 from not-surt/tile_map_body_mode
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Added body mode property for TileMap as kinematic body
2015-02-14 19:25:35 -03:00
Juan Linietsky
732c7221bc
New Navigation & Pathfinding support for 2D
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-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
Carl Olsson
9a9c636a11
Replace body_mode property with use_kinematic flag.
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Revert 2D Platformer demo's moving platforms to sprite plus body.
2015-02-14 06:43:50 +10:00
Carl Olsson
8c49277071
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
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Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13 20:49:21 +10:00
hurikhan
6c4d6b468d
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-02-12 15:58:29 +01:00
hurikhan
9a60048871
cleanup + MouseGrab
2015-02-12 15:58:00 +01:00
Carl Olsson
207d95ddc7
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
demos/2d/polygon_path_finder_demo/.fscache
2015-02-11 21:15:49 +10:00
Bil Bas (Spooner)
c14230d986
Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf
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Conflicts:
.gitignore
2015-02-10 00:42:28 +00:00
fry-
232539a200
added preview picture
2015-02-02 23:29:19 +01:00
fry-
ad2905b96e
added a demo for 2D fog of war
2015-02-02 23:08:57 +01:00
hurikhan
8321e833a3
* Cleanup for PR
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* Demo shows a Dialog with not implemented methods at startup
2015-01-22 05:35:39 +09:00
hurikhan
916e0ff6ea
* observer scene for the demo
2015-01-22 01:54:17 +09:00
hurikhan
3adbbb03f7
* fix compilation without scons experimental_wm_api=yes
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* Extended the demo with an addional MouseGrab Test
2015-01-22 01:14:50 +09:00
Carl Olsson
0aefd08a48
Prep for tile transpose transform.
2015-01-19 23:07:25 +10:00
Dana Olson
868b14c598
ignore and remove .fscache files. closes #1249
2015-01-17 14:19:57 -05:00
hurikhan
3f2a850267
* multi_screen testing + bugfixes
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* ALT-TAB is working
* tested on Ubuntu 14.10 Unity + LXDE
* minor cleanup
2015-01-18 00:28:04 +09:00
hurikhan
9c617df710
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-01-17 22:19:57 +09:00
Juan Linietsky
3af1f5cdd8
Merge pull request #1206 from ScyDev/feature/polygonpathfinder_demo
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- how to use PolygonPathFinder from GD Script
2015-01-17 09:44:49 -03:00
hurikhan
5a9976155d
* cleanup window state handling
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* first attemps in handling ALT+TABa (WIP)
2015-01-17 19:43:12 +09:00
hurikhan
7e8e37e049
added the following methods:
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* set_minimized(bool)
* bool is_minimized()
* set_maximized(bool)
* bool is_maximized()
2015-01-17 00:18:45 +09:00
hurikhan
08b10b0d48
rearrange the demo
2015-01-16 13:49:46 +09:00
hurikhan
5dcfab8954
WIP -- set_resizable() + is_resizable added
2015-01-15 22:50:23 +09:00
hurikhan
aa4433dc93
demo window set to resizeable (need a bugfix her)
2015-01-14 15:44:47 +08:00
hurikhan
7b273c0d29
Merge remote-tracking branch 'upstream/master' into x11-window-management
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Conflicts:
platform/x11/detect.py
2015-01-14 13:31:16 +08:00
hurikhan
eae4281236
don't start demo in fullscreen mode
2015-01-14 13:27:03 +08:00
hurikhan
067dbfa56f
get_screen() + set_screen() added
2015-01-14 12:02:59 +08:00
Juan Linietsky
7fdb9eebeb
-Add support for one-way collision in 2D (only works for kinematic body so far)
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-Solve drawing order bug introduced in previous commit: solves #1214
2015-01-13 21:19:11 -03:00
Lukas Sägesser
0a69f60e2e
- how to use PolygonPathFinder from GD Script
2015-01-13 14:17:51 +01:00