This updates all links to point to the 4.2 demos instead of the 3.5 ones.
Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
- Add fog shader example courtesy of alghost
(https://godotshaders.com/shader/moving-gradient-noise-fog-mist-for-godot-4/).
- Add textured floor to make volumetric fog easier to see.
- Add keys to adjust volumetric fog quality (higher values are sharper).
- Increase volumetric fog energy on one of the SpotLights to show
the difference.
This is an example of Godot's volumetric fog capabilities
with the Vulkan renderer.
Showcased features are:
- Positive/negative density volumes that affect albedo (incoming light)
and emission.
- Box/ellipsoid shapes, height falloff, and density modulation using a
3D texture.
- Temporal reprojection for greater stability and avoiding flickering.
- The difference is demonstrated with a moving fog volume.
- Global density adjustment. With FogVolume nodes that have a
positive density, it's possible to apply volumetric fog only in
specific areas.