Commit Graph

31 Commits

Author SHA1 Message Date
Hugo Locurcio 2a962929f3
Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
Alex 232eb35acf
Update Mobile Sensors demo for Godot 4.1 (#992) 2023-10-30 18:44:11 +01:00
Alex 851862f8db
Update Multitouch Cubes demo for Godot 4.1 (#989) 2023-10-25 01:51:22 +02:00
S Manikanta Varshit d880218056
Fix typo in Mobile sensors script comment (#947) 2023-10-18 03:19:05 +02:00
behrooz bozorg chami ad2cdfebd4
Update Multitouch View demo for Godot 4.1 (#960) 2023-09-22 21:42:37 +02:00
MotH 0a84347d11 Sorted tags 2023-06-28 21:27:10 +02:00
Hugo Locurcio 18c76b6dae
Add tags to all demo projects
This makes sorting them in the project manager easier, as you can
click tags in the project manager to filter to a specific tag.
2023-06-26 18:03:50 +02:00
Hugo Locurcio 63d1cd9a60
Use 128×128 WebP icons for all demos (#885) 2023-03-29 18:59:57 +02:00
Hugo Locurcio 1d5184e235
Update most demos for Godot 4.0.beta10 (#782) 2023-01-05 16:50:17 +01:00
Aaron Franke bbe50fc9da
Convert demos to Godot 4 using regular expressions in a script 2022-03-26 16:09:10 -05:00
Aaron Franke 7611baf52e
Merge pull request #659 from natetrost/master
Update Android IAP sample to work with v1.1 of PBL plugin
2022-02-13 13:07:10 -06:00
Aaron Franke b7e0a470c7
Update demos to Godot 3.4 2021-11-05 11:48:47 -05:00
Nate Trost 87cfcb7a4f Update Android IAP demo for v1.1 of PBL plugin
Minor update to reflect an API change in v1.1 of the
Google Play Billing Library plugin.

The queryPurchases function changed to be asyncronous,
added a query_purchases_response callback to process
the results.

This change is dependent on the contents of:
https://github.com/godotengine/godot-google-play-billing/pull/25
2021-11-02 15:53:54 -05:00
Aaron Franke 7d64830cfe
Ensure most demos have descriptions and screenshots 2021-08-16 21:13:06 -05:00
Powerbyte7 6ca2a45a21
Fix jumps in scale and rotation when pinching
When pressing with two fingers at once and pinching,  an old coordinate contained in the curr_state dictionary gets added to the base_state dictionary, which causes unintended jumps in both scale and rotation. By clearing base_state the script functions as intended.
2021-07-18 17:00:59 +02:00
Aaron Franke 7e129db12e
Use "not" instead of the exclamation mark in GDScript files
Also add String casts
2021-07-04 03:46:21 -04:00
Aaron Franke 814909538f
Update projects to Godot 3.3 2021-04-21 19:17:12 -04:00
Aaron Franke 2ee9b47f6c
Use ETC instead of ETC2 for all GLES2 demos 2021-03-29 18:30:14 -04:00
Hugo Locurcio aa65867e43
Improve several demos' configuration
- Enable anisotropic filtering in 3D demos, and set the quality to
  16× on desktop and 4× on mobile.
- Enable 4× MSAA on some 3D demos that didn't use it beforehand.
- On GLES3 demos, disable MSAA on mobile as these demos are often
  more demanding.
- Use more conservative framebuffer allocation settings for better
  performance.
- Use PCF13 shadow filtering in GLES2 demos on desktop to benefit
  from soft shadows in Godot 3.2.4 and later.
  In Godot 3.2.3, this will make shadows smoother but still "blocky".
- Use Lossless compression instead of VRAM compression for
  small textures such as the voxel demo texture atlas.
2021-02-28 22:28:44 +01:00
Aaron Franke e73af12f49
Script updates and simplification 2021-01-06 01:32:12 -05:00
Aaron Franke fc54dd9c23
Fix README files, especially in Android IAP demos 2020-11-28 22:05:39 -05:00
Aaron Franke 918a289ee2
Format files using updated file_format.sh 2020-10-01 14:23:54 -04:00
Hugo Locurcio fe6103256a
Allow hiDPI in all demos that support multiple resolutions
This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
Aaron Franke d4bf89d364
Link to the asset library from the README of each demo 2020-09-10 15:37:10 -04:00
Aaron Franke fcc7d5c723 Optimize PNG images using oxipng 2020-08-16 17:48:38 -05:00
Aaron Franke 50fb2071a0 Improve icon.png for projects using default icon 2020-08-15 17:25:12 -05:00
Aaron Franke b5d4b277f4
Merge pull request #504 from ricardoalcantara/mono_android_iap
Android IAP Response Code can now return null.
2020-08-08 13:59:08 -05:00
pkruszynski f9c93b0d28 Fix for multitouch_view 2020-08-04 03:13:19 +01:00
Ricardo Alcantara bc8dc740b5 Android IAP Response Code can now return null. 2020-07-28 19:26:19 -03:00
Aaron Franke 8dff86d370
Add README files to categories 2020-07-03 20:45:51 -04:00
Aaron Franke cee39035e3
Move mobile demos to their own folder 2020-07-03 19:45:04 -04:00