Add FSR 2.2, exclusive fullscreen and ultra SSAO/SSIL to 3D Graphics Settings demo
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@ -169,10 +169,12 @@ layout_mode = 2
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size_flags_horizontal = 3
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theme_override_font_sizes/font_size = 16
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selected = 0
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item_count = 2
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item_count = 3
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popup/item_0/text = "Bilinear (Fastest)"
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popup/item_1/text = "FSR 1.0 (Fast)"
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popup/item_1/id = 1
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popup/item_2/text = "FSR 2.2 (Slow)"
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popup/item_2/id = 2
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[node name="FSRSharpnessLabel" type="Label" parent="SettingsMenu/ScrollContainer/VBoxContainer/GridContainer2"]
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unique_name_in_owner = true
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@ -203,10 +205,12 @@ layout_mode = 2
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size_flags_horizontal = 3
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theme_override_font_sizes/font_size = 16
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selected = 0
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item_count = 2
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item_count = 3
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popup/item_0/text = "Disabled"
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popup/item_1/text = "Enabled"
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popup/item_1/id = 1
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popup/item_2/text = "Exclusive"
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popup/item_2/id = 2
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[node name="VsyncLabel" type="Label" parent="SettingsMenu/ScrollContainer/VBoxContainer/GridContainer2"]
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layout_mode = 2
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@ -448,7 +452,7 @@ layout_mode = 2
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size_flags_horizontal = 3
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theme_override_font_sizes/font_size = 16
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selected = 0
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item_count = 5
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item_count = 6
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popup/item_0/text = "Disabled (Fastest)"
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popup/item_1/text = "Very Low (Fast)"
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popup/item_1/id = 1
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@ -458,6 +462,8 @@ popup/item_3/text = "Medium (Average)"
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popup/item_3/id = 3
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popup/item_4/text = "High (Slow)"
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popup/item_4/id = 4
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popup/item_5/text = "Ultra (Slower)"
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popup/item_5/id = 5
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[node name="SSReflectionsLabel" type="Label" parent="SettingsMenu/ScrollContainer/VBoxContainer/Environment"]
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layout_mode = 2
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@ -492,7 +498,7 @@ layout_mode = 2
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size_flags_horizontal = 3
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theme_override_font_sizes/font_size = 16
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selected = 0
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item_count = 5
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item_count = 6
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popup/item_0/text = "Disabled (Fastest)"
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popup/item_1/text = "Very Low (Fast)"
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popup/item_1/id = 1
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@ -502,6 +508,8 @@ popup/item_3/text = "Medium (Slow)"
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popup/item_3/id = 3
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popup/item_4/text = "High (Slower)"
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popup/item_4/id = 4
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popup/item_5/text = "Ultra (Slowest)"
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popup/item_5/id = 5
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[node name="VolumetricFogLabel" type="Label" parent="SettingsMenu/ScrollContainer/VBoxContainer/Environment"]
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layout_mode = 2
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@ -83,12 +83,17 @@ func _on_filter_option_button_item_selected(index: int) -> void:
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# Viewport scale mode setting.
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if index == 0: # Bilinear (Fastest)
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get_viewport().scaling_3d_mode = Viewport.SCALING_3D_MODE_BILINEAR
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# FSR Sharpness is only effective when the scaling mode is FSR 1.0.
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# FSR Sharpness is only effective when the scaling mode is FSR 1.0 or 2.2.
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%FSRSharpnessLabel.visible = false
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%FSRSharpnessSlider.visible = false
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elif index == 1: # FSR 1.0 (Fast)
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get_viewport().scaling_3d_mode = Viewport.SCALING_3D_MODE_FSR
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# FSR Sharpness is only effective when the scaling mode is FSR 1.0.
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# FSR Sharpness is only effective when the scaling mode is FSR 1.0 or 2.2.
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%FSRSharpnessLabel.visible = true
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%FSRSharpnessSlider.visible = true
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elif index == 2: # FSR 2.2 (Fast)
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get_viewport().scaling_3d_mode = Viewport.SCALING_3D_MODE_FSR2
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# FSR Sharpness is only effective when the scaling mode is FSR 1.0 or 2.2.
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%FSRSharpnessLabel.visible = true
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%FSRSharpnessSlider.visible = true
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@ -259,13 +264,16 @@ func _on_ssao_option_button_item_selected(index: int) -> void:
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RenderingServer.environment_set_ssao_quality(RenderingServer.ENV_SSAO_QUALITY_VERY_LOW, true, 0.5, 2, 50, 300)
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if index == 2: # Low
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world_environment.environment.ssao_enabled = true
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RenderingServer.environment_set_ssao_quality(RenderingServer.ENV_SSAO_QUALITY_VERY_LOW, true, 0.5, 2, 50, 300)
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RenderingServer.environment_set_ssao_quality(RenderingServer.ENV_SSAO_QUALITY_LOW, true, 0.5, 2, 50, 300)
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if index == 3: # Medium
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world_environment.environment.ssao_enabled = true
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RenderingServer.environment_set_ssao_quality(RenderingServer.ENV_SSAO_QUALITY_MEDIUM, true, 0.5, 2, 50, 300)
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if index == 4: # High
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world_environment.environment.ssao_enabled = true
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RenderingServer.environment_set_ssao_quality(RenderingServer.ENV_SSAO_QUALITY_HIGH, true, 0.5, 2, 50, 300)
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if index == 5: # Ultra
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world_environment.environment.ssao_enabled = true
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RenderingServer.environment_set_ssao_quality(RenderingServer.ENV_SSAO_QUALITY_ULTRA, true, 0.5, 2, 50, 300)
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func _on_ssil_option_button_item_selected(index: int) -> void:
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@ -286,6 +294,9 @@ func _on_ssil_option_button_item_selected(index: int) -> void:
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if index == 4: # High
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world_environment.environment.ssil_enabled = true
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RenderingServer.environment_set_ssil_quality(RenderingServer.ENV_SSIL_QUALITY_HIGH, true, 0.5, 4, 50, 300)
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if index == 5: # Ultra
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world_environment.environment.ssil_enabled = true
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RenderingServer.environment_set_ssil_quality(RenderingServer.ENV_SSIL_QUALITY_ULTRA, true, 0.5, 4, 50, 300)
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func _on_sdfgi_option_button_item_selected(index: int) -> void:
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@ -310,8 +321,10 @@ func _on_glow_option_button_item_selected(index: int) -> void:
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world_environment.environment.glow_enabled = false
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if index == 1: # Low
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world_environment.environment.glow_enabled = true
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RenderingServer.environment_glow_set_use_bicubic_upscale(false)
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if index == 2: # High
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world_environment.environment.glow_enabled = true
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RenderingServer.environment_glow_set_use_bicubic_upscale(true)
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func _on_volumetric_fog_option_button_item_selected(index: int) -> void:
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