diff --git a/2d/kinematic_char/player.gd b/2d/kinematic_char/player.gd index ddc0271d..32938240 100644 --- a/2d/kinematic_char/player.gd +++ b/2d/kinematic_char/player.gd @@ -34,8 +34,6 @@ func _fixed_process(delta): #create forces var force = Vector2(0,GRAVITY) - - var stop = velocity.x!=0.0 var walk_left = Input.is_action_pressed("move_left") var walk_right = Input.is_action_pressed("move_right")