Merge pull request #67 from sbeca/pr-pos-rename
Fix compiler errors after pos to position renames
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commit
17780c700a
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@ -213,7 +213,7 @@ func _integrate_forces(s):
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# Apply floor velocity
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# Apply floor velocity
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if (found_floor):
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if (found_floor):
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floor_h_velocity = s.get_contact_collider_velocity_at_pos(floor_index).x
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floor_h_velocity = s.get_contact_collider_velocity_at_position(floor_index).x
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lv.x += floor_h_velocity
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lv.x += floor_h_velocity
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# Finally, apply gravity and set back the linear velocity
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# Finally, apply gravity and set back the linear velocity
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@ -35,7 +35,7 @@ func _fixed_process(dt):
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pos = target + delta
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pos = target + delta
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look_at_from_pos(pos, target, up)
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look_at_from_position(pos, target, up)
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# Turn a little up or down
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# Turn a little up or down
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var t = transform
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var t = transform
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@ -58,7 +58,7 @@ func _fixed_process(dt):
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pos = target + delta
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pos = target + delta
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look_at_from_pos(pos, target, up)
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look_at_from_position(pos, target, up)
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# Turn a little up or down
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# Turn a little up or down
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var t = get_transform()
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var t = get_transform()
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