-Rewritten KinematicBody2D::move to MUCH more efficient code.

-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649
-Removed object type masking for KinematicBody2D
-Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
This commit is contained in:
Juan Linietsky 2015-04-19 20:50:55 -03:00
parent 8debd953e9
commit 0209464d65
2 changed files with 2 additions and 1 deletions

View File

@ -14,4 +14,5 @@ func _ready():
func _on_princess_body_enter( body ):
#the name of this editor-generated callback is unfortunate
get_node("youwin").show()
if (body.get_name()=="player"):
get_node("youwin").show()

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