godot-demo-projects/2d/physics_platformer/README.md

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# Physics Platformer
This demo uses [`RigidBody2D`](https://docs.godotengine.org/en/latest/classes/class_rigidbody2d.html)
for the player and enemies.
These character controllers are more powerful than
[`KinematicBody2D`](https://docs.godotengine.org/en/latest/classes/class_kinematicbody2d.html),
but can be more difficult to handle, as they require
manual modification of the RigidBody velocity.
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Language: GDScript
Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/119
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## How does it work?
The player and enemies use dynamic character
controllers for movement, made with
[`RigidBody2D`](https://docs.godotengine.org/en/latest/classes/class_rigidbody2d.html),
which means that they can perfectly interact with physics
(there is a see-saw, and you can even ride enemies).
Because of this, all movement must be done in sync with
the physics engine, inside of `_integrate_forces()`.
## Screenshots
![Screenshot of the beginning](screenshots/beginning.png)
![Screenshot of the seesaw and the player riding an enemy](screenshots/seesaw-riding.png)
## Music
"Pompy" by Hubert Lamontagne (madbr) https://soundcloud.com/madbr/pompy